Created: 12/01/2016
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Brickout is a HTML5 Arcade Game. The aim of the game is to destroy all the bricks and collect any falling power-ups to move to the next level.
The ZIP package contains the game with 1024x840 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
To install the game just upload on your server the game folder live_demo.
TEXT_SCORE = "SCORE"; TEXT_SCORE_GAMEOVER = "Total Score"; TEXT_LEVEL = "Level"; TEXT_LEVEL_UPPERCASE = "LEVEL"; TEXT_COMPLETE = "Complete"; TEXT_CONGRATULATIONS = "All levels completed... Congratulations!"; TEXT_HELP_PAGE_1_PC = "Move the paddle with your mouse to bounce the ball and destroy all the bricks! Grab any falling power-ups to get more points!"; TEXT_HELP_PAGE_1_MOBILE = "Swipe the paddle to bounce the ball and destroy all the bricks! Grab any falling power-ups to get more points!"; TEXT_DEVELOPED = "DEVELOPED BY"; var TEXT_CONFIRM_CLEAR_SAVINGS = "ALL YOUR SAVINGS WILL BE DELETED.ARE YOU SURE?"; var TEXT_ARE_SURE = "ARE YOU SURE?"; var TEXT_PRELOADER_CONTINUE = "START"; var TEXT_ERR_LS = "YOUR WEB BROWSER DOES NOT SUPPORT STORING SETTING LOCALLY. IN SAFARI, THE MOST COMMON CAUSE OF THIS IS USING 'PRIVATE BROWSING MODE'. SOME INFO MAY NOT SAVE OR SOME FEATURE MAY NOT WORK PROPERLY."; TEXT_SHARE_IMAGE = "200x200.jpg"; TEXT_SHARE_TITLE = "Congratulations!"; TEXT_SHARE_MSG1 = "You collected "; TEXT_SHARE_MSG2 = " points!
Share your score with your friends!"; TEXT_SHARE_SHARE1 = "My score is "; TEXT_SHARE_SHARE2 = " points! Can you do better";
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 7 mapped events that can be useful eventually for stats
var oMain = new CMain({ ball_speed: 7, //SPEED OF BALL IN PIXEL bricks_score: [5, 10, 15, 20, 50, 40], //SCORE ASSIGNED TO EVERY BRICK (brick0 to brickN) bricks_resistance: [0, 0, 0, 0, 0, 1], //HOW MANY TIME THE BALL COLLISION THE BRICK UNTIL IT IS DESTROYED (brick0 to brickN) bricks_destructible: [true, true, true, true, false, true], //INDICATES THAT A BRICK IS DESTRUCTABLE BY BALL IN NORMAL STATE (brick0 to brick5) bonus_speed: 2, //SPEED OF BONUS IN PIXEL bonus_time: {t0: 15, t1: 150, t2: 15, t3: 15, t6: 15}, //DURATION OF EVERY BONUS IN THIS ORDER (IN SECONDS) t0=LargePad,t1=FireBall,t2=Floor,t3=Magnetic,t6=Shot bonus_score: {s0: 15, s1: 10, s2: 10, s3: 15, s4: 100, s5: 20, s6: 15, s7: 10, s8: 30, s9: 30}, //SCORE OF EVERY BONUS IN THIS ORDER s0=LargePad,s1=FireBall,s2=Floor,s3=Magnetic,s4=extra life,s5=multiBall,s6=Shot,s7=ball speed down,s8ball speed up,s9=smallPad life: 3, //LIVES ASSIGNED AT THE BEGIN OF THE GAME bullet_speed: 0.5, //SPEED OF THE BULLET OF THE SHOT BONUS speed_down_ball: 0.25, //DECREASE SPEED TO BALL EVERY TIME TAKES THE POWER UP SPEED DOWN BALL speed_up_ball: 0.25, //INCREASE SPEED TO BALL EVERY TIME TAKES THE POWER UP SPEED UP BALL fullscreen:true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON check_orientation:true, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES audio_enable_on_startup:false, //ENABLE/DISABLE AUDIO WHEN GAME STARTS num_levels_for_ads: 3 //NUMBER OF LEVELS TO COMPLETE BEFORE TRIGGERING SAVE_SCORE EVENT. USEFUL FOR INTER-LEVEL AD EVENTUALLY. });
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.