Created: 10/11/2017
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Casino Spin and Win is a HTML5 Casino Game. Spin the Wheel and try your luck!
The ZIP package contains the game with 768x1280 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
The item package contains the following folders:
To install the game just upload on your server the game folder live_demo.
$(document).ready(function(){ /*if(isIphone()){ setTimeout(function(){sizeHandler();},200); }else{ sizeHandler(); }*/ });
TEXT_GAMEOVER = "I'M SORRY, NO MORE CREDITS TO PLAY"; TEXT_CREDITS = "CREDITS"; TEXT_SPIN = "SPIN"; TEXT_PLUS = "+"; TEXT_MIN = "-"; TEXT_CURRENCY = "$"; TEXT_WIN = "WIN"; TEXT_FREESPIN = "FREE SPIN"; TEXT_HELP1 = 'CLICK ON "+" or "-" BUTTONS TO SELECT YOUR BET. PRIZE WILL VARY ACCORDING TO THE WAGER.'; TEXT_HELP3 = "SPIN OR SWIPE ON THE WHEEL TO PLAY!"; TEXT_SHARE_IMAGE = "200x200.jpg"; TEXT_SHARE_TITLE = "Congratulations!"; TEXT_SHARE_MSG1 = "You collected "; TEXT_SHARE_MSG2 = " points!
Share your score with your friends!"; TEXT_SHARE_SHARE1 = "My score is "; TEXT_SHARE_SHARE2 = " points! Can you do better?";
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 5 mapped events that can be useful eventually for stats
var oMain = new CMain({ start_credit: 200, //Starting credits value start_bet: 10, //Base starting bet. Will increment with multiplier in game max_multiplier: 5, //Max multiplier value bank_cash : 4000, //Starting credits owned by the bank. When a player win, founds will be subtract from here. When a player lose or bet, founds will be added here. If bank is 0, players always lose, in order to fill the bank. wheel_spin_time: 12, //Time (in seconds) of a spin //MONEY_WHEEL_SETTINGS sets the values and probability of each prize in the wheel. Value*max_multiplier shouldn't exceed 9999999. // -prize: THE AMOUNT WIN BY THE PLAYER; // -type: POINT IF THE PRIZE IS A MULTI-FREESPINS OR A STANDARD PRIZE // -background: THE BACKGROUND IMAGE NAME IN sprites/money_prize_images FOLDER // -textcolor: THE COLOR OF THE PRIZE TEXT // -textcolorstroke: THE COLOR STROKE OF THE PRIZE TEXT // -win_occurrence: THE OCCURENCY WIN OF THAT PRIZE. THE RATIO IS CALCULATED BY THE FORMULA: (single win occurrence/sum of all occurrence). For instance, the 1000 dollars prize here, have occurrence 1/116 because the sum of all slices occurrences is 116. money_wheel_settings: [ {prize: 1000, type: "prize", background: "bg_0", textcolor: "#ff7800", textstrokecolor: "#FFFFFF", win_occurrence:1}, {prize: 0, type: "prize", background: "bg_1", textcolor: "#FFFFFF", textstrokecolor: "#a20303", win_occurrence:16}, {prize: 30, type: "prize", background: "bg_2", textcolor: "#FFFFFF", textstrokecolor: "#c203e3", win_occurrence:4}, {prize: 50, type: "prize", background: "bg_3", textcolor: "#FFFFFF", textstrokecolor: "#6a25c9", win_occurrence:2}, {prize: 0, type: "prize", background: "bg_1", textcolor: "#FFFFFF", textstrokecolor: "#a20303", win_occurrence:16}, {prize: 5, type: "freespin", background: "bg_0", textcolor: "#a20303", textstrokecolor: "#FFFFFF", win_occurrence:16}, {prize: 10, type: "prize", background: "bg_4", textcolor: "#FFFFFF", textstrokecolor: "#018ab9", win_occurrence:12}, {prize: 20, type: "prize", background: "bg_5", textcolor: "#FFFFFF", textstrokecolor: "#0b8a02", win_occurrence:7}, {prize: 0, type: "prize", background: "bg_1", textcolor: "#FFFFFF", textstrokecolor: "#a20303", win_occurrence:16}, {prize: 15, type: "prize", background: "bg_6", textcolor: "#FFFFFF", textstrokecolor: "#cf6906", win_occurrence:10}, {prize: 0, type: "prize", background: "bg_1", textcolor: "#FFFFFF", textstrokecolor: "#a20303", win_occurrence:16} /////////ADD HERE MORE SLOT IF YOU WANT ], total_money_backgrounds_in_folder: 7, ////SET HERE THE EXACT NUMBER OF BACKGROUND IMAGES IN GAME FOLDER IF YOU WANT ADD MORE DIFFERENT IMAGES show_credits:true, //SET THIS VALUE TO FALSE IF YOU DON'T WANT TO SHOW CREDITS BUTTON fullscreen:true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON check_orientation:true, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES ////////////////////////////////////////////////////////////////////////////////////////// ad_show_counter: 5 //NUMBER OF SPIN BEFORE AD SHOWN // //// THIS FUNCTIONALITY IS ACTIVATED ONLY WITH CTL ARCADE PLUGIN./////////////////////////// /////////////////// YOU CAN GET IT AT: ///////////////////////////////////////////////////////// // http://codecanyon.net/item/ctl-arcade-wordpress-plugin/13856421?s_phrase=&s_rank=27 /////////// }); });
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
//MONEY_WHEEL_SETTINGS sets the values and probability of each prize in the wheel. Value*max_multiplier shouldn't exceed 9999999. // -prize: THE AMOUNT WIN BY THE PLAYER; // -type: POINT IF THE PRIZE IS A MULTI-FREESPINS OR A STANDARD PRIZE // -background: THE BACKGROUND IMAGE NAME IN sprites/money_prize_images FOLDER // -textcolor: THE COLOR OF THE PRIZE TEXT // -textcolorstroke: THE COLOR STROKE OF THE PRIZE TEXT // -win_occurrence: THE OCCURENCY WIN OF THAT PRIZE. THE RATIO IS CALCULATED BY THE FORMULA: (single win occurrence/sum of all occurrence). For instance, the 1000 dollars prize here, have occurrence 1/116 because the sum of all slices occurrences is 116. money_wheel_settings: [ {prize: 1000, type: "prize", background: "bg_0", textcolor: "#ff7800", textstrokecolor: "#FFFFFF", win_occurrence:1}, {prize: 0, type: "prize", background: "bg_1", textcolor: "#FFFFFF", textstrokecolor: "#a20303", win_occurrence:16}, {prize: 30, type: "prize", background: "bg_2", textcolor: "#FFFFFF", textstrokecolor: "#c203e3", win_occurrence:4}, {prize: 50, type: "prize", background: "bg_3", textcolor: "#FFFFFF", textstrokecolor: "#6a25c9", win_occurrence:2}, {prize: 0, type: "prize", background: "bg_1", textcolor: "#FFFFFF", textstrokecolor: "#a20303", win_occurrence:16}, {prize: 5, type: "freespin", background: "bg_0", textcolor: "#a20303", textstrokecolor: "#FFFFFF", win_occurrence:16}, {prize: 10, type: "prize", background: "bg_4", textcolor: "#FFFFFF", textstrokecolor: "#018ab9", win_occurrence:12}, {prize: 20, type: "prize", background: "bg_5", textcolor: "#FFFFFF", textstrokecolor: "#0b8a02", win_occurrence:7}, {prize: 0, type: "prize", background: "bg_1", textcolor: "#FFFFFF", textstrokecolor: "#a20303", win_occurrence:16}, {prize: 15, type: "prize", background: "bg_6", textcolor: "#FFFFFF", textstrokecolor: "#cf6906", win_occurrence:10}, {prize: 0, type: "prize", background: "bg_1", textcolor: "#FFFFFF", textstrokecolor: "#a20303", win_occurrence:16} /////////ADD HERE MORE SLOT IF YOU WANT ],
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.