Created: 25/05/2022
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Customize your cyclist and perfect your bike for a thrilling adventure! Compete in Italy, France and Spain. Win all 63 races and earn your spot on the podium of champions!
The ZIP package contains the game with 1920x1080 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-known issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
To install the game just upload on your server the game folder live_demo.
var TEXT_ARE_SURE_RESTART = "DO YOU WANT TO RESTART?";
var TEXT_ARE_SURE_EXIT = "DO YOU WANT TO QUIT THE GAME?";
var TEXT_CONFIRM_DELETE = "ALL SAVING WILL BE LOST! ARE YOU SURE?";
var TEXT_SCORE = "SCORE";
var TEXT_TOUR_SCORE = "RACE SCORE";
var TEXT_TOT_SCORE = "TOTAL SCORE";
var TEXT_GAME_OVER = "GAME OVER";
var TEXT_TUTORIAL_1 = "PRESS KEY UP AND DOWN TO SHIFT BETWEEN LANES";
var TEXT_TUTORIAL_2 = "PRESS SPACEBAR TO USE THE BOOST!";
var TEXT_TUTORIAL_3 = "JUST BE CAREFUL NOT RUNNING OUT OF YOUR ENERGY!";
var TEXT_TUTORIAL_MOBILE_1 = "PRESS ARROW UP AND DOWN TO SHIFT BETWEEN LANES";
var TEXT_TUTORIAL_MOBILE_2 = "PRESS THIS BUTTON TO USE THEBOOST!";
var TEXT_TUTORIAL_MOBILE_3 = "JUST BE CAREFUL NOT RUNNING OUT OF YOUR ENERGY!";
var TEXT_TUTORIAL_4 = "COLLECT BOTTLES TO INCREASE YOUR ENERGY";
var TEXT_RACE = "RACE %s";
var TEXT_LEVEL_SCORE = "LEVEL SCORE\n%s";
var TEXT_TOTAL_SCORE = "TOTAL SCORE\n%s";
var TEXT_POS = "POS";
var TEXT_CYCLIST = "CYCLIST";
var TEXT_NAME_PLAYER = "PLAYER";
var TEXT_PT = "pt";
var TEXT_GAME_OVER = "GAME OVER";
var TEXT_LOSE_HELP = "YOU RANKED %s! GET IN THE TOP 15 TO ADVANCE TO THE NEXT RACE!";
var TEXT_FINAL_PANEL = "RACE COMPLETED!";
var OPPONENT_NAMES = new Array();
OPPONENT_NAMES[0] = "PLAYER";
OPPONENT_NAMES[1] = "Max Paint";
OPPONENT_NAMES[2] = "Alex Bankers";
OPPONENT_NAMES[3] = "Stefan Sager";
OPPONENT_NAMES[4] = "Gene Handsome";
OPPONENT_NAMES[5] = "Mario Aversa";
OPPONENT_NAMES[6] = "Chris Clark";
OPPONENT_NAMES[7] = "Andre Hibbert";
OPPONENT_NAMES[8] = "Jacques Fignon";
OPPONENT_NAMES[9] = "Luka Goddard";
OPPONENT_NAMES[10] = "Carlos Montoya";
OPPONENT_NAMES[11] = "Jordyn Allison";
OPPONENT_NAMES[12] = "Marcel Marsh";
OPPONENT_NAMES[13] = "Jan Van Beck";
OPPONENT_NAMES[14] = "Jordi Holland";
var TEXT_ERR_LS = "YOUR WEB BROWSER DOES NOT SUPPORT LOCAL STORAGE. IF YOU'RE USING SAFARI, IT MAY BE RELATED TO PRIVATE BROWSING. AS A RESULT, SOME INFO MAY NOT BE SAVED OR SOME FEATURES MAY NOT BE AVAILABLE.";
var TEXT_DEVELOPED = "DEVELOPED BY";
var TEXT_SHARE_IMAGE = "200x200.jpg";
var TEXT_SHARE_TITLE = "Congratulations!";
var TEXT_SHARE_MSG1 = "You collected ";
var TEXT_SHARE_MSG2 = " points!
Share your score with your friends!";
var TEXT_SHARE_SHARE1 = "My score is ";
var TEXT_SHARE_SHARE2 = "points! Can you do better";
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 8 mapped events that can be useful eventually for stats
var oMain = new CMain({
leaderboard_points: [50,35,25,18,14,12,10,8,7,6,5,4,3,2,1], //POINTS ASSIGNED FOR FIRST 15 CYCLIST
fullscreen: true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON
check_orientation: true, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES
audio_enable_on_startup: false //ENABLE/DISABLE AUDIO WHEN GAME STARTS
});
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.