Created: 30/03/2017
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Dead City is a HTML5 Shooting Game.
Dozens of evil zombies are crowding the city! Shoot them all down to the last and survive as long as possible!
The ZIP package contains the game with 960x576 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
The item package contains the following folders:
To install the game just upload on your server the game folder live_demo.
var TEXT_PRELOADER_CONTINUE = "START"; var TEXT_SCORE = "SCORE"; var TEXT_CREDITS_DEVELOPED ="DEVELOPED BY"; var TEXT_ERR_LS = "YOUR WEB BROWSER DOES NOT SUPPORT STORING SETTING LOCALLY. IN SAFARI, THE MOST COMMON CAUSE OF THIS IS USING 'PRIVATE BROWSING MODE'. SOME INFO MAY NOT SAVE OR SOME FEATURE MAY NOT WORK PROPERLY."; var TEXT_SHARE_IMAGE = "200x200.jpg"; var TEXT_SHARE_TITLE = "Congratulations!"; var TEXT_SHARE_MSG1 = "You collected "; var TEXT_SHARE_MSG2 = " points!
Share your score with your friends!"; var TEXT_SHARE_SHARE1 = "My score is "; var TEXT_SHARE_SHARE2 = " points! Can you do better"; var TEXT_ARE_SURE = "Are You Sure?" var TEXT_HELP = "Click to Shoot"; var TEXT_HELP2 = "Click to Reload"; var TEXT_WAVE = "Wave: "; var TEXT_YOUR_SCORE = "You killed: "; var TEXT_YOUR_SCORE2 = " Zombies!"; var TEXT_YOUR_SCORE3 = "You survived: "; var TEXT_YOUR_SCORE4 = " Waves!"; var TEXT_YOUR_SCORE5 = "Your Final Score is: "; var TEXT_YOUR_SCORE6 = "Your Best Score is: ";
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 8 mapped events that can be useful eventually for stats
var oMain = new CMain({ audio_enable_on_startup:false, //ENABLE/DISABLE AUDIO WHEN GAME STARTS fullscreen:true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON check_orientation: true, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES aZombieOnStage: //THIS IS WHERE THE OCCURENCES ARE SET, AFTER THE LAST ONE THE OCCURENCES ARE FIXED, [[100, 0, 0, 0], [80, 20, 0,0], [75, 15, 5, 5], [10, 10, 80, 0], [50, 35, 0, 15], [45, 35, 0, 20], [0, 0, 70, 30], [25, 45, 0, 30], [0, 60, 10, 30], [0, 0, 50, 50], [5, 35, 30, 30] ], iPlayerHealth: 5, //SET HOW MANY HIT THE PLAYER CAN TAKE aZombieHealth: [1, 2, 1, 3], // SET HOW MANY SHOT EACH ZOMBIE CAN TAKE aAmountZombiesOnStage: [8, 18, 28, 39, 50, 62, 73, 84, 95, 95, 95], // SET THE NUMBER OF ZOMBIES FOR EACH WAVE, AFTER THE LAST ONE THE NUMBER IS FIXED iWaveInterval : 1.5, //HOW MANY SECONDS WE WAIT BETWEEN WAVES iSpawnInterval : 1, // HOW MANY SECONDS WE WAIT BETWEEN ZOMBIE SPAWNS iZombieOnScreen : 4 //MAXIMUM NUMBER OF ZOMBIES VISIBLE ON SCREEN });
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.