Created: 22/03/2017
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Domino Blocks is a HTML5 Logic Game.
Match tiles with the same number of dots.
Be the first to use all your tiles to win the game!
The ZIP package contains the game with 768x1400 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
The item package contains the following folders:
To install the game just upload on your server the game folder live_demo.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | TEXT_HELP_TITLE = "HOW TO PLAY" ; TEXT_HELP1 = "MATCH TILES WITH THE SAME NUMBER OF DOTS" ; TEXT_HELP2 = "PLAY ALL YOUR TILES BEFORE THE OTHERS, WITH THE LEAST POSSIBLE MOVES" ; TEXT_HELP3 = "THE FIRST PLAYER THAT REACHES " ; TEXT_HELP4 = " POINTS WINS THE GAME" ; TEXT_SELECT = "SELECT PLAYERS" ; TEXT_GOAL = "SELECT YOUR GOAL" ; TEXT_PLAYER = "PLAYER" ; TEXT_WINS = "WINS" ; TEXT_DOMINO = "DOMINO!" ; TEXT_LOCKED = "LOCKED!" ; TEXT_PTS = "PTS" ; TEXT_BESTSCORE = "YOUR BEST SCORE" ; TEXT_MATCHSCORE = "MATCH SCORE" ; TEXT_GAMESUMMARY = "GAME SUMMARY" ; TEXT_GAMEWON = "CONGRATULATIONS! YOU WON!" ; TEXT_MATCHOVER = "MATCH OVER!" ; TEXT_GAMEOVER = "GAME OVER!" ; TEXT_ARE_SURE = "ARE YOU SURE YOU WANT TO EXIT? ALL UNSAVED PROGRESS WILL BE LOST" ; TEXT_RESTART = "A PREVIOUS MATCH WAS FOUND IN MEMORY. DO YOU WANT TO RESTART OVER THE GAME OR CONTINUE?" ; TEXT_SCORE = "LAST SAVED SCORE" ; |
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 4 mapped events that can be useful eventually for stats
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 | <script> $(document).ready( function (){ $(oMain).on( "start_session" , function (evt) { //THIS EVENT IS TRIGGERED WHEN PLAY BUTTON IN MENU SCREEN IS CLICKED }); $(oMain).on( "end_session" , function (evt) { //THIS EVENT IS TRIGGERED WHEN GAME IS OVER OR THE EXIT BUTTON IS CLICKED OR GAME IS OVER. }); $(oMain).on( "restart_level" , function (evt, iLevel) { //THIS EVENT IS TRIGGERED WHEN USER RESTART THE GAME. }); $(oMain).on( "save_score" , function (evt,iScore) { //THIS EVENT IS TRIGGERED EVERYTIME HAND IS OVER. IT CAN BE USEFUL TO CALL PHP SCRIPTS (NOT PROVIDED IN THE PACKAGE) THAT SAVE THE SCORE. }); $(oMain).on( "show_interlevel_ad" , function (evt) { //THIS EVENT IS TRIGGERED EVERY TOT HANDS. MAY BE USEFUL TO CALL ADS SCRIPT. PLEASE EDIT PARAM 'ad_show_counter' in INDEX.HTML TO SET THIS VALUE. }); $(oMain).on( "share_event" , function (evt,iScore) { //THIS EVENT IS TRIGGERED WHEN USER CLICK EXIT BUTTON. CAN BE USEFUL TO CALL SHARING FEATURE SCRIPTS. }); }); </script> <canvas id= "canvas" class= "ani_hack" width= "468" height= "1400" > </canvas> |
1 2 3 4 5 6 7 | var oMain = new CMain({ max_score: [100,150,200], // THE SCORES TO REACH TO WIN THE GAME audio_enable_on_startup: false , //ENABLE/DISABLE AUDIO WHEN GAME STARTS fullscreen: true , // SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON check_orientation: true // SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES }); |
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
1 | var DISABLE_SOUND_MOBILE = true ; |
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.