Created: 11/02/2014
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Drive Your Car is a HTML5 run game. You control a sports car that must avoid opponent's vehicles. Your aim is to other cars for as long as possible, each crash cost you a life (you have three lives by default).
The ZIP package contains the game with 960x768 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
To install the game just upload on your server the game folder live_demo.
$(document).ready(function(){ var oMain = new CMain(); $(oMain).on("save_score", function(evt,score) { //ADD YOUR CODE HERE }); });
TEXT_SCORE = "SCORE"; TEXT_GAME_OVER = "GAME OVER"; TEXT_JUMP = "JUMP"; TEXT_PLAY = "PLAY"; TEXT_HELP1 = "AVOID THE OPPOSING CARS CLICKING THE ARROWS OR THE JUMP BUTTON"; TEXT_HELP2 = "TRY TO DRIVE AS LONG AS POSSIBLE"; var TEXT_CREDITS_DEVELOPED = "DEVELOPED BY"; var TEXT_PRELOADER_CONTINUE = "START"; TEXT_SHARE_IMAGE = "200x200.jpg"; TEXT_SHARE_TITLE = "Congratulations!"; TEXT_SHARE_MSG1 = "You collected "; TEXT_SHARE_MSG2 = " points!
Share your score with your friends!"; TEXT_SHARE_SHARE1 = "My score is "; TEXT_SHARE_SHARE2 = " points! Can you do better?";
var oMain = new CMain({ max_start_speed: 8, //MAX SPEED YOUR CAR CAN REACH INITIALLY increase_speed_up_interval:20, //EACH 20 POINTS EARNED GAME IS FASTER increase_speed: 1, //SPEED ADDED TO THE GAME AFTER INCREASE SPEED UP INTERVAL dist_obstacles: 550, //PIXEL DISTANCE AMONG OPPONENT CARS accelleration: 0.24, //STARTING CAR ACCELLERATION. INCREASE THIS NUMBER TO REACH MAX SPEED FASTER score_increase: 1, //SCORE INCREASE AMOUNT EACH SECOND malus_score: 0, //SET THIS TO POSITIVE INTEGER IF YOU WANT TO DECREASE SCORE AFTER CRASH lives:3, //NUMBER OF LIVES fullscreen:true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON check_orientation:true, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES });
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 7 mapped events that can be useful eventually for stats
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
The game contains 1 the enemy spritesheet that you can edit if you want to change the graphic:
var oData = { // image to use framerate : 20, images: [oSpriteRun], // x,y,width, height,page, x registration point, y registration point frames:[[0,0,98,200,0,49,100], [98,0,98,200,0,49,100], [196,0,98,200,0,49,100], [292,0,96,200,0,48,100], [388,0,96,200,0,48,100], [484,0,96,200,0,48,100], [580,0,108,168,0,54,84], [688,0,108,168,0,54,84], [796,0,108,168,0,54,84], [904,0,80,200,0,40,100], [984,0,80,200,0,40,100], [1064,0,80,200,0,40,100] ], animations: { enemy_1: [0, 1],enemy_2: [1, 2],enemy_3: [2, 3], enemy_4: [3, 4],enemy_5: [4, 5],enemy_6: [5, 6],enemy_7: [6, 7], enemy_8: [7, 8],enemy_9: [8, 9],enemy_10: [9, 10],enemy_11: [10, 11], enemy_12: [11, 12],} };
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Fell free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.
CODE THIS LAB S.R.L.