Created: 21/04/2017
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Foosball is a HTML5 Sport Game.
Play against the CPU or challenge your friend and score the greatest number of goals!
Two game's mode: Scrimmage and Championship
Let's get this match started!
The ZIP package contains the game with 1920*1080 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
The item package contains the following folders:
To install the game just upload on your server the game folder live_demo.
TEXT_SCORE = "SCORE"; TEXT_ARE_SURE = "ARE YOU SURE?"; TEXT_GAMEOVER = "CONGRATULATION! YOU WON THIS MATCH!"; TEXT_LOSE = "PLAYER "; TEXT_LOSE2 = " WON THIS MATCH"; TEXT_WIN_2PLAYERS = "PLAYER " ; TEXT_WIN_2PLAYERS_2 = " WON THIS MATCH"; TEXT_WIN_TOURNAMENT = "CONGRATULATION, YOU WON THE TOURNAMENT!"; TEXT_DELETE_SAVE = "ALL YOUR PROGRESSES WILL BE DELETED\n\n\nARE YOU SURE?"; TEXT_SELECT_PLAYERS_MENU = "SELECT MODE"; TEXT_SELECT_MODE_MENU = "SELECT MODE"; TEXT_SELECT_LEVEL = "SELECT A LEVEL"; TEXT_TUTORIAL_1 = "PRESS THESE BUTTONS TO MOVE YOUR STICKS UP OR DOWN"; TEXT_TUTORIAL_2 = "THE AIM OF THE GAME IS TO SCORE THE GREATEST NUMBER OF GOALS. GOOD LUCK!!!"; TEXT_TUTORIAL_3 = "PUT THE BALL INTO PLAY BY PRESSING SPACEBAR OR THIS BUTTON WHEN IT'S DISPLAYED"; TEXT_TUTORIAL_4 = "PUT THE BALL INTO PLAY BY PRESSING THIS BUTTON WHEN IT'S DISPLAYED"; TEXT_TUTORIAL_PLAYER = "PLAYER"; TEXT_PAUSE = "Pause"; TEXT_ERR_LS = "YOUR WEB BROWSER DOES NOT SUPPORT STORING SETTING LOCALLY. IN SAFARI, THE MOST COMMON CAUSE OF THIS IS USING 'PRIVATE BROWSING MODE'. SOME INFO MAY NOT SAVE OR SOME FEATURE MAY NOT WORK PROPERLY."; var TEXT_PRELOADER_CONTINUE = "START"; TEXT_SHARE_IMAGE = "200x200.jpg"; TEXT_SHARE_TITLE = "Congratulations!"; TEXT_SHARE_MSG1 = "You collected "; TEXT_SHARE_MSG2 = " points!
Share your score with your friends!"; TEXT_SHARE_SHARE1 = "My score is "; TEXT_SHARE_SHARE2 = " points! Can you do better";
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 7 mapped events that can be useful eventually for stats
var oMain = new CMain({ fullscreen:true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON check_orientation:true, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES level_menu_rows: 1, //SET NUM ROW ON LEVEL MENU level_menu_cols: 5, //SET NUM COLS ON LEVEL MENU num_goal_friendly: 7, //SET NUM GOAL FOR WIN IN FRIENDLY MODE cpu_speed_friendly: 5 //SET CPU MOVEMENT SPEED, 10 = YOUR MOVEMENT SPEED });
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.