Created: 4/09/2017
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Formula Rush is a HTML5 Racing Game. Are you ready to face the best racing cars in the “City that never sleeps”?
Enjoy this breathtaking competition along three racetracks of increasing difficulty.
Rank at least 3rd to advance to the next race.
Play in portrait or landscape mode for the best game experience.
The ZIP package contains the game with 1920x1920 resolution that scales proportionally to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
The item package contains the following folders:
To install the game just upload on your server the game folder live_demo.
var TEXT_PRELOADER_CONTINUE = "START"; var TEXT_GAMEOVER = "CONGRATULATIONS! YOU COMPLETED ALL TRACKS!"; var TEXT_SCORE = "SCORE"; var TEXT_GO = "GO!"; var TEXT_SPEED_INDICATOR = "Km/h"; var TEXT_SAVE_REMOVE = "THIS WILL REMOVE ALL YOUR ACHIEVEMENTS! DO YOU WANT TO PROCEED?"; var TEXT_ARE_SURE = "ARE YOU SURE?"; var TEXT_TRACK_COMPLETED = "TRACK COMPLETED"; var TEXT_LOSE = "YOU RANKED %s! FINISH IN THE TOP %s TO ADVANCE TO THE NEXT RACE!"; var TEXT_TRACK = "TRACK %s"; var TEXT_HELP1 = "USE ARROW KEY TO MOVE THE CAR: UP FOR ACCELERATION AND DOWN FOR BRAKE"; var TEXT_HELP1_MOBILE = "USE BUTTONS TO MOVE THE CAR"; var TEXT_HELP2 = "YOU MUST RANK AT LEAST %s, TO ADVANCE TO THE NEXT RACE"; var TEXT_DEVELOPED = "DEVELOPED BY"; var TEXT_IOS_PRIVATE = 'Your web browser does not support storing settings locally. In Safari, the most common cause of this is using "Private Browsing Mode". Some info may not save or some features may not work properly'; var TEXT_LAP = "%s / %s"; var TEXT_SHARE_IMAGE = "200x200.jpg"; var TEXT_SHARE_TITLE = "Congratulations!"; var TEXT_SHARE_MSG1 = "You collected "; var TEXT_SHARE_MSG2 = " points!
Share your score with your friends!"; var TEXT_SHARE_SHARE1 = "My score is "; var TEXT_SHARE_SHARE2 = " points! Can you do better";
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 8 mapped events that can be useful eventually for stats
var oMain = new CMain({ /////////////PLAYER SETTINGS player_max_speed: 30000, //SET MAX SPEED OF THE PLAYER player_maxspeed_indicator: 350, //VALUE ON THE TACHOMETER, WHEN PLAYER REACH THE MAX SPEED. YOU CAN CHANGE THE UNITS IN CLANG. player_centrifugal_force: 1, //CENTRIFUGAL FORCE VALUE WHEN IN CURVE. /////////////SCORE SETTINGS points_per_rank: [500,300,100], //Number of points gained per rank /////////////DIFFICULTY SETTINGS overall_difficulty: 10, //The lower, the easier. Default:10 /////////////GENERAL SETTINGS audio_enable_on_startup:false, //ENABLE/DISABLE AUDIO WHEN GAME STARTS fullscreen:true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON check_orientation:false //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES });
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.