Created: 26/10/2021
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Are you ready to travel around the world?
Have fun and discover the most beautiful monuments with this new version of Four Colors!
Face up to 3 real opponents or 3 computer-controlled players.
Match cards by color or number. Use play action cards to mix the game up and be the first to get rid of all cards.
Last but not least: Do not forget to press the 1 button when you have only one card left!
The ZIP package contains the game with 1920x1080 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
The item package contains the following folders:
To install the game just upload on your server the game folder live_demo.
var TEXT_GAMEOVER = "CONGRATULATION! YOU WON!"; var TEXT_LOSE = "SORRY, THE PLAYER %s WON THIS GAME"; var TEXT_SCORE = "YOUR SCORE"; var TEXT_RESTART = "RESTART"; var TEXT_ARE_SURE = "ARE YOU SURE?"; var TEXT_SELECT_PLAYERS = "SELECT THE NUMBER OF PLAYERS!"; var TEXT_SELECT_COLOR = "SELECT A COLOR"; var TEXT_WELCOME = "WELCOME TO FOUR COLORS!"; var TEXT_TUTORIAL1 = "MATCH CARDS BY COLOR OR NUMBER AND BE THE FIRST TO GET RID OF THEM!\n\nTHE WINNER'S SCORE WILL BE THE SAME AS THE VALUE OF OTHER PLAYERS CARDS. REACH %s PTS TO WIN THE GAME!\n\nNUMBER CARDS VALUE: DIGIT ON THE CARD"; var TEXT_TUTORIAL2 = "ACTION CARDS WILL MIX THE GAME UP!\n\nDRAW TWO FORCES THE NEXT PLAYER TO PICK TWO CARDS AND FORFEIT THE TURN\n\nVALUE: +%s pts"; var TEXT_TUTORIAL3 = "SKIP CARD STOPS THE NEXT PLAYER\n\nVALUE: +%s pts"; var TEXT_TUTORIAL4 = "REVERSE CARD SWITCHES THE GAME WISE\n\nVALUE: +%s pts"; var TEXT_TUTORIAL5 = "THE WILD CARD CAN BE PLACED ON ANY CARD AT ANY TIME AND ALLOWS YOU TO CHANGE THE COLOR TO PLAY\n\nVALUE: +%s pts"; var TEXT_TUTORIAL6 = "THE WILD DRAW THREE IS A SPECIAL WILD THAT ALLOWS YOU TO CHANGE THE COLOR AND FORCES THE NEXT PLAYER TO PICK 3 CARDS. TO USE THIS CARD YOU MUST HAVE NO OTHER ALTERNATIVE CARDS TO PLAY\n\nVALUE: +%s pts"; var TEXT_TUTORIAL7 = "DO NOT FORGET TO PRESS THE ' 1 ' BUTTON WHEN YOU'LL HAVE ONLY ONE CARD LEFT OR YOU'LL PICK %s PENALTY CARDS!"; var TEXT_PLAYER_1 = "PLAYER 1"; var TEXT_PLAYER_2 = "PLAYER 2"; var TEXT_PLAYER_3 = "PLAYER 3"; var TEXT_PLAYER_4 = "PLAYER 4"; var TEXT_ALERT_1 = "YOU MUST PRESS ' 1 ' BUTTON WHEN YOU HAVE JUST ONE CARD LEFT. YOU GET %s PENALTY CARDS"; var TEXT_ALERT_2 = "%s GOT %s PENALTY CARDS FOR NOT SAYING ' 1 ' "; var TEXT_PRELOADER_CONTINUE = "START"; var TEXT_DEVELOPED = "DEVELOPED BY"; var TEXT_SUMMARY = "SUMMARY"; var TEXT_PTS_TO_WINNER = "%s pts to winner"; var TEXT_WINNER = "WINNER!"; var TEXT_PLAYER_WON ="%s WON THE GAME!"; var TEXT_SHARE_IMAGE = "200x200.jpg"; var TEXT_SHARE_TITLE = "Congratulations!"; var TEXT_SHARE_MSG1 = "You collected "; var TEXT_SHARE_MSG2 = " points!
Share your score with your friends!"; var TEXT_SHARE_SHARE1 = "My score is "; var TEXT_SHARE_SHARE2 = " points! Can you do better";
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 6 mapped events that can be useful eventually for stats
var oMain = new CMain({ starting_num_cards: 7, audio_enable_on_startup:false, //ENABLE/DISABLE AUDIO WHEN GAME STARTS fullscreen:true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON check_orientation:true, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES });
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.