Created: 30/11/2015
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Fruit Matching is a HTML5 Matching Game. Play this coloured match-3 game with fruit to slice! You have 1 minute of time to collect as many points as possible!
3 Power-ups available:
- Bomb: destroy fruits around (you got it if you make a combo 4).
- Changing Fruit: destroy all fruit of a kind present in the grid (you got it if you make a combo 5).
- Hourglass: Earn some precious seconds.
The ZIP package contains the game with 540x960 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
To install the game just upload on your server the game folder live_demo.
var TEXT_PRELOADER_CONTINUE = "START"; var TEXT_ARE_SURE = "ARE YOU SURE?" var TEXT_GAMEOVER = "GAME OVER"; var TEXT_ISPAUSED = "PAUSE"; var TEXT_SCORE = "SCORE:"; var TEXT_SHUFFLE = "NO MORE MATCHES AVAILABLE..."; var TEXT_HELP = "MATCH 3 OR MORE IDENTICAL FRUITS TO MAKE THEM EXPLODE BEFORE TIME RUNS OUT! \n\n\n\nIF YOU MATCH 4 OR MORE IDENTICAL FRUITS YOU'LL GET EXTRA TIME!"; var TEXT_HELP_ITEM = "BONUS ITEMS"; var TEXT_HELP_BOMB = "MATCH 4 IDENTICAL FRUITS IN A ROW TO GET A BOMB"; var TEXT_HELP_CLOCK = "IF YOU ARE LUCKY, YOU'LL GAIN EXTRA TIME"; var TEXT_HELP_CHANGING = "MATCH 5 IDENTICAL FRUITS IN A ROW TO GET A JOLLY THAT WILL DESTROY ALL IDENTICAL FRUITS AND WILL GIVE YOU EXTRA TIME FOR EACH EXPLODED FUIT"; var TEXT_CREDITS_DEVELOPED = "DEVELOPED BY"; var TEXT_SHARE_IMAGE = "200x200.jpg"; var TEXT_SHARE_TITLE = "Congratulations!"; var TEXT_SHARE_MSG1 = "You collected "; var TEXT_SHARE_MSG2 = " points!
Share your score with your friends!"; var TEXT_SHARE_SHARE1 = "My score is "; var TEXT_SHARE_SHARE2 = " points! Can you do better";
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 8 mapped events that can be useful eventually for stats
var oMain = new CMain({ starting_time: 60000, //STARTING DURATION OF THE GAME (IN MS) scores_for_single: 30, //SCORE FOR SINGLE FRUIT DESTROYED scores_for_bomb: 100, //SCORE FOR BOMB DESTROYED extra_item_multiplier: 1.5, //SCORE MULTIPLIER APPLIED FOR EXTRA ITEM DESTROYED hint_timer: 4000, //TIMER (IN MS) TO GET A HINT hourglass_add_time: 15000, //TIME (IN MS) ADDED BY HOURGLASS quad_combo_time: 3000, //TIME (IN MS) ADDED BY A COMBO OF 4 IDENTICAL FRUITS quint_combo_time: 5000, //TIME (IN MS) ADDED BY A COMBO OF 5 IDENTICAL FRUITS increase_to_4_fruits_goal_score:12000, //SCORE TO INCREASE THE NUMBER OF FRUITS TO 4 IN THE GAME increase_to_5_fruits_goal_score:22000, //SCORE TO INCREASE THE NUMBER OF FRUITS TO 5 IN THE GAME increase_to_6_fruits_goal_score:31000, //SCORE TO INCREASE THE NUMBER OF FRUITS TO 6 IN THE GAME increase_to_7_fruits_goal_score:39000, //SCORE TO INCREASE THE NUMBER OF FRUITS TO 7 IN THE GAME audio_enable_on_startup:false, //ENABLE/DISABLE AUDIO WHEN GAME STARTS fullscreen:true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON check_orientation:true //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES });
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.