Created: 27/01/2016
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Hero Jump is a HTML5 Arcade Game. Fly as far as possible across the sky jumping on the platforms. Collect coins, use spring jumps and the super jump power-up to get extra points!
The ZIP package contains the game with 640x960 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
To install the game just upload on your server the game folder live_demo.
TEXT_START_GAME = "CLICK ON THE SCREEN TO START THE GAME"; TEXT_GAMEOVER = "GAME OVER"; TEXT_SCORE = "YOUR SCORE IS: "; TEXT_PAUSE = "PAUSE"; var TEXT_DEVELOPED = "developed by"; TEXT_DESKTOP = "MOVE YOUR MOUSE LEFT OR RIGHT TO CONTROL THE HERO. THE FURTHER THE CURSOR WILL BE FROM THE CENTRE OF THE SCREEN, THE FASTER THE HERO WILL FLY"; TEXT_MOBILE = "SWIPE LEFT OR RIGHT TO CONTROL THE HERO. THE FURTHER YOUR FINGER WILL BE FROM THE CENTER OF THE SCREEN, THE FASTER THE HERO WILL FLY"; TEXT_ORIENTATION = "TURN YOUR PHONE LEFT OR RIGHT TO CONTROL THE HERO. THE MORE YOU'LL ROTATE THE PHONE, THE FASTER THE HERO WILL FLY"; TEXT_PLATFORM0 = "FIXED PLATFORM"; TEXT_PLATFORM1 = "MOVING PLATFORM"; TEXT_PLATFORM2 = "CRASHING PLATFOMR"; TEXT_PLATFORM3 = "VANISHING PLATFORM"; TEXT_SPRING = "MEGA JUMP PLATFORM"; TEXT_COIN = "EXTRA SCORE COINS"; TEXT_WINGS = "SUPER SPEED POWERUP"; TEXT_SHARE_IMAGE = "200x200.jpg"; TEXT_SHARE_TITLE = "Congratulations!"; TEXT_SHARE_MSG1 = "You collected "; TEXT_SHARE_MSG2 = " points!
Share your score with your friends!"; TEXT_SHARE_SHARE1 = "My score is "; TEXT_SHARE_SHARE2 = " points! Can you do better?";
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 8 mapped events that can be useful eventually for stats
var oMain = new CMain({ player_spd_max: 15, //maximum speed that the player can reach player_spd_min: 0.2, //minimum speed that the player can reach player_acceleration_no_giroscope: 1.2, //the accelleration to moltiply to the velocity to the player when there is no giroscope on device player_acceleration_giroscope: 1.1, //the accelleration to moltiply to the velocity to the player when there is the giroscope on device player_deceleration: 0.9, //deceleration to add to the player in way to reache the player_spd_min object_spd: 5, //speed of the object (when they are going to move vertically) object_spd_orizzontal: 4, //speed of the object (when they are going to move orizontally) acceleration: 4, //acceleration of the various objects ( platforms, coins, ... ) deceleration: 0.8, //deceleration of the various objects ( platforms, coins, ... ) deceleration_bg_game_over: 0.5, //deceleration of the game background when there is a game over object_spd_max: 17, //maximum speed that the varios object can reach object_spd_min: -17, //minimum speed that the varios object can reach gamma_range_accepted: 4, //maxinum gamma read from the game, the more it is, the more the game is difficult (if there is a giroscope) canvas_half_width_range_accepted: 215, //cursor range accepted (calculated by the half measure of the canvas width +- this value), if there is no giroscope num_platform_created_for_spring: 20, //number of platform to create before the game decide if it have or not to spawn a spring height_between_object: [50, 60, 70, 80], //distance from a platform to another coin_occurrence: 100, //occurrence percentage of the coin. Set this between 0-100. bonus_occurrence:1, //occurrence percentage of the 'Super Jump' power-up. Set this between 0-100. fullscreen:true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON check_orientation:true //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES });
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.