Created: 25/10/2021
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Pack your bags and set off to explore Jelly Island. A bunch of cute jellies can't wait to be collected by you! Discover the two game modes:
-Time Attack: endless mode in which you have to fight against time -History: 25 levels of increasing difficulty with objectives to achieve, special jellies and obstacles to overcome
The ZIP package contains the game with 1080x1920 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Enable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
To install the game just upload on your server the game folder live_demo.
var TEXT_TIME_ATTACK = "Time\nAttack"; var TEXT_STORY_MODE = "Story%sMode"; //STORY MODE var TEXT_GAMEOVER = "Game Over"; var TEXT_WIN = "Level complete!"; var TEXT_TIMEBONUS = "Time bonus: %s"; var TEXT_TOTAL = "Total: %s"; var TEXT_NEXT = "Next level"; var TEXT_CREDITS = "Credits"; var TEXT_ISPAUSED = "Pause"; var TEXT_STAGE = "Stage %s"; var TEXT_SELECT_LEVEL = "Select level"; var TEXT_SCORES = "Scores: %s"; var TEXT_SCORE = "Score\n%s"; var TEXT_TOTALSCORE = "Total Score\n%s"; var TEXT_TIME = "Time left:"; var TEXT_HELP1 = "Match 3 or more pieces\nin a row and reach the level's goal!\nHurry up!\nTime is limited!"; var TEXT_HELP3 = "The bomb will blow a bunch of pieces!"; var TEXT_HELP5 = "A new Pink jelly\nis now available\n\nGet them all!"; var TEXT_HELP8 = "The wood blocks\ndon’t allow you\nto reach your beloved\njellies...\n\nBreak them!"; var TEXT_HELP11 = "Your passion for jellies \ndeserves extra time! \n\nClick on the hourglass \nto get it!"; var TEXT_HELP13 = "You can’t have \nenough??? \n\nIt’s time to find \nall the Doggy Jelly!!!"; var TEXT_HELP15 = "Touch it when it \nturns into your \nfavorite jelly pieces \nto get them all!"; var TEXT_HELP17 = "You got a special \nunique candy! \n\nLet it fall down \nmatching all the \njelly around it!"; var TEXT_HELP19 = "Wait, wait, wait! \nYou are collecting too \nmany jellies! \nFrom this moment on, \nyou can’t touch all \nthe caged ones!!!"; var TEXT_HELP22 = "Last but not least… \nChicky Jelly! \n\nCatch them all!"; var TEXT_CONGRATULATIONS = "CONGRATULATIONS!"; var TEXT_END_2 = "You collected all the Jellies!\nYou are a legend!!!"; var TEXT_END_4 = "If you want to improve your score,\nreplay some levels!"; //TIME ATTACK var TEXT_HELP = "Match 3 or more identical jellies to make them explode before time runs out!"; var TEXT_HELP2 = "If you match 4 or more identical jellies you'll get extra time!"; var TEXT_HELP_ITEM = "Bonus items"; var TEXT_HELP_BOMB = "Match 4 identical jellies in a row to get a bomb"; var TEXT_HELP_CLOCK = "If you are lucky, you'll gain extra time"; var TEXT_HELP_CHANGING = "Match 5 identical jellies in a row to get a jolly that will destroy all identical jellies and will give you extra time"; var TEXT_BEST_SCORE = "Best Score\n%s"; var TEXT_TIME_IS_UP = "Time is Up!"; var TEXT_SHUFFLE = "No more matches available..."; var TEXT_GAMERESTART = "Restart game"; var TEXT_WARNING = "This will clear all\nyour past achievements"; var TEXT_SURE = "Are You Sure?"; var TEXT_VIDEO_REWARD = "Watch an AD Video to get extra time"; var TEXT_ERR_LS = "YOUR WEB BROWSER DOES NOT SUPPORT LOCAL STORAGE. IF YOU'RE USING SAFARI, IT MAY BE RELATED TO PRIVATE BROWSING. AS A RESULT, SOME INFO MAY NOT BE SAVED OR SOME FEATURES MAY NOT BE AVAILABLE."; var TEXT_SHARE_IMAGE = "200x200.jpg"; var TEXT_SHARE_TITLE = "Congratulations!"; var TEXT_SHARE_MSG1 = "You collected "; var TEXT_SHARE_MSG2 = " points!
Share your score with your friends!"; var TEXT_SHARE_SHARE1 = "My score is "; var TEXT_SHARE_SHARE2 = " points! Can you do better";
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 8 mapped events that can be useful eventually for stats
var oMain = new CMain({ scores_for_single: 30, //Points for single cell destroyed scores_for_bomb: 100, //Points for bomb destroyed scores_for_star: 300, //Points for star destroyed extra_item_multiplier: 1.5, //Multiplier applied for extra symbol destroyed //TIME ATTACK MODE PARAMS starting_time: 60000, //STARTING DURATION OF TIME ATTACK MODE(IN MS) hint_timer: 4000, //TIMER (IN MS) TO GET A HINT hourglass_add_time: 15000, //TIME (IN MS) ADDED BY HOURGLASS quad_combo_time: 3000, //TIME (IN MS) ADDED BY A COMBO OF 4 IDENTICAL FRUITS quint_combo_time: 5000, //TIME (IN MS) ADDED BY A COMBO OF 5 IDENTICAL FRUITS increase_to_4_fruits_goal_score:12000, //SCORE TO INCREASE THE NUMBER OF FRUITS TO 4 IN THE GAME increase_to_5_fruits_goal_score:22000, //SCORE TO INCREASE THE NUMBER OF FRUITS TO 5 IN THE GAME increase_to_6_fruits_goal_score:31000, //SCORE TO INCREASE THE NUMBER OF FRUITS TO 6 IN THE GAME increase_to_7_fruits_goal_score:39000, //SCORE TO INCREASE THE NUMBER OF FRUITS TO 7 IN THE GAME audio_enable_on_startup:false, //ENABLE/DISABLE AUDIO WHEN GAME STARTS check_orientation:true, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES fullscreen:true //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON });
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
You can edit pre-existing levels in CLevelSettings.js file. Each level is declared by this object:
LEVEL_MATRIX[1] = [ [0,1,1,1,0], [1,1,1,1,1], [1,1,1,1,1], [1,1,1,1,1], [0,1,1,1,0] ]; GOALS[1] = {type0:0, type1:20, type2:0, type3:0, type4:0, type5:0, type6:0, type7:0, star:0, block:0}; CONFIG[1] = {time: 60000, numfaces: 3, starallowed: false, bomballowed:false, clockallowed:false, changingallowed: false}; BACKGROUND[1] = 2; TIMER_CLOCK_SPAWN[1] = 0; BEST_SCORE_LIMIT[1] = 4500;
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.