Created: 24/02/2015
					By: Code This Lab S.r.l.
					Email: info@codethislab.com
					
				
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Klondike Solitaire is a HTML5 Game. Enjoy this stylish version of the classic Klondike Solitaire!
			The ZIP package contains the game with 1600x768 resolution that scales to fit the whole screen device
			The game is fully compatible with all most common mobile devices.
			Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
			 So if you want to avoid sound loading, please read Disable Sound section). 
			WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
		
The item package contains the following folders:
To install the game just upload on your server the game folder game1136x640.
						$(document).ready(function(){
							var oMain = new CMain();
							
							 $(oMain).on("save_score", function(evt,iScore) {
								//alert("iScore: "+iScore);
							});
						});
					
				
                                    var TEXT_PRELOADER_CONTINUE = "START"; 
                                    var TEXT_GAMEOVER  = "YOU WIN";
                                    var TEXT_SCORE     = "SCORE";
                                    var TEXT_TIME      = "TIME";
                                    var TEXT_HELP1     = "THE CARD PILES IN BOARD, CAN BE BUILD DOWN BY DECRESCENT CARD RANK WITH ALTERNATE COLORS";
                                    var TEXT_HELP2     = "THE GOAL IS TO BUILD UP FOUR FOUNDATION BY SUIT, FROM ACE TO KING ";
                                    var TEXT_HELP1_PAGE2 = "SCORE SYSTEM";
                                    var TEXT_HELP2_PAGE2 = "YOU CAN EARN POINT BY DIFFERENT ACTION:"; 
                                    var TEXT_WIN_PAGE2 =  " Points for any card you drop on Foundation for the first time";
                                    var TEXT_WIN2_PAGE2 =  " Points for any card you snap on Board for the first time"
                                    var TEXT_LOSE1_PAGE2 =  "Time is your enemy! You lose "; 
                                    var TEXT_LOSE2_PAGE2 = " Points every ";
                                    var TEXT_LOSE3_PAGE2 = " seconds";
                                    var TEXT_MODE_1 = "1 card showing";
                                    var TEXT_MODE_3 = "3 cards showing";
                                    var TEXT_EASY = "EASY";
                                    var TEXT_NORMAL = "NORMAL";
                                    var TEXT_TOP_MODE = "CHOSE GAME MODE";
                                    var TEXT_SHARE_IMAGE = "200x200.jpg";
                                    var TEXT_SHARE_TITLE = "Congratulations!";
                                    var TEXT_SHARE_MSG1 = "You collected ";
                                    var TEXT_SHARE_MSG2 = " points!
Share your score with your friends!";
                                    var TEXT_SHARE_SHARE1 = "My score is ";
                                    var TEXT_SHARE_SHARE2 = " points! Can you do better";
				
				
				
					var oMain = new CMain({
                                            timer_losepoint:30000, //Timer (in ms) of losing points
                                            points_to_lose: -8, //Number of losing points
                                            points_to_suit:15, //Points win by snap a card on suit
                                            points_to_board:5, //Points win by snap a card on board
                                            
                                            /////////////GENERAL SETTINGS
                                            audio_enable_on_startup:false, //ENABLE/DISABLE AUDIO WHEN GAME STARTS 
                                            fullscreen:true,            //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON
                                            check_orientation:true     //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES 
                                           });
				
			
			
		This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain(). 
		
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
 
		In the init function there are 8 mapped events that can be useful eventually for stats
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
The game contains the card spritesheets that you can edit if you want to change card images. 
		Currently each card has following dimensions: 87x134. So if you change card size, be sure to change also card setting in settings.js file.
 
			If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
			It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
			Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
			You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
			3 widgets can be added in your pages through a shortcode.
			
 
		
		
		Once again, thank you so much for purchasing this game. Fell free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.