Created: 03/05/2017
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Rock Paper Scissor is a HTML5 Arcade Game
Play against the CPU or challenge a friend.
Few simple rules: stone breaks scissor, sheet wraps stone and scissor slices the sheet.
Good Luck!
The ZIP package contains the game with 1200x600 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
The item package contains the following folders:
To install the game just upload on your server the game folder live_demo.
var TEXT_SCORE = "Score :"; var TEXT_CREDITS_DEVELOPED ="DEVELOPED BY"; var TEXT_ERR_LS = "YOUR WEB BROWSER DOES NOT SUPPORT STORING SETTING LOCALLY. IN SAFARI, THE MOST COMMON CAUSE OF THIS IS USING 'PRIVATE BROWSING MODE'. SOME INFO MAY NOT SAVE OR SOME FEATURE MAY NOT WORK PROPERLY."; var TEXT_SHARE_IMAGE = "200x200.jpg"; var TEXT_SHARE_TITLE = "Congratulations!"; var TEXT_SHARE_MSG1 = "You collected "; var TEXT_SHARE_MSG2 = " points!
Share your score with your friends!"; var TEXT_SHARE_SHARE1 = "My score is "; var TEXT_SHARE_SHARE2 = " points! Can you do better"; var TEXT_HELP_TITLE1 = "MATCH PAIRS: "; var TEXT_HELP_TITLE2 = "GAME RULES: "; var TEXT_GAME_RULES = "Beat your opponent in 3 rounds out of 5 to win the match.\n\ +10 pts for every round won.\n\ -5 pts for every round lost.\n\ 0 pts for a draw round.\n\ Every Match Won will give you a multiplier bonus!"; var TEXT_ROCK_WINS = "Rock Wins"; var TEXT_ROCK_LOSE = "Rock Loses"; var TEXT_ROCK_DRAW = "Rock Draws"; var TEXT_PAPER_WINS = "Paper Wins"; var TEXT_PAPER_LOSE = "Paper Loses"; var TEXT_PAPER_DRAW = "Paper Draws"; var TEXT_SCISSORS_WINS = "Scissors Wins"; var TEXT_SCISSORS_LOSE = "Scissors Loses"; var TEXT_SCISSORS_DRAW = "Scissors Draws"; var TEXT_VS = "VS"; var TEXT_PLAYER_ONE = "Player One"; var TEXT_PLAYER_TWO = "Player Two"; var TEXT_CONTINUE = "Click To Continue"; var TEXT_SELECT_PLAYERS = "Choose Players: "; var TEXT_MATCHES = "Matches Won: "; var TEXT_PLAYER_ONE_MATCHES_WON = "Player one won: "; var TEXT_PLAYER_ONE_MATCHES_WON2 = " Times."; var TEXT_PLAYER_TWO_MATCHES_WON = "Player two won: "; var TEXT_PLAYER_TWO_MATCHES_WON2 = " Times."; var TEXT_MATCH_WON = "You Won, Keep Going!"; var TEXT_PLAYER_ONE_WON = "Player One Won"; var TEXT_PLAYER_TWO_WON = "Player Two Won"; var TEXT_MATCH_DRAWN = "That was a nice draw"; var TEXT_MATCH_LOST = "You Lost, let's try again"; var TEXT_ARE_SURE = "Are You Sure?" var TEXT_RECORD_BOX = "Record: "; var TEXT_YOUR_BEST_SCORE = "Your Best Score: "
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 4 mapped events that can be useful eventually for stats
var oMain = new CMain({ audio_enable_on_startup:false, //ENABLE/DISABLE AUDIO WHEN GAME STARTS fullscreen:true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON check_orientation: false, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES victoryOccurences: 50 //0-100 possibility of the player to win });
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.