Created: 11/05/2018
					By: Code This Lab S.r.l.
					Email: info@codethislab.com
					
				
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Rocking Wheels is a HTML5 Racing Game.
Your band is late for the concert! Run as fast as you can to not disappoint your fans!
Travel across 30 stops of the tour and discover the wonders and dangers of the world!
			
			The ZIP package contains the game with 1360x640 resolution that scales to fit the whole screen device
			Just warning that for very wide screens, the game may not be perfectly full screen.
			The game is fully compatible with all most common mobile devices.
			Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
			So if you want to avoid sound loading, please read Disable Sound section). 
			WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
			
		
The item package contains the following folders:
To install the game just upload on your server the game folder live_demo.
                                TEXT_HELP1 = "YOU'RE LATE FOR YOUR CONCERT! GO!";
                                TEXT_HELP_COIN = "COIN";
                                TEXT_HELP_FUEL = "FUEL";
                                TEXT_HELP_BOOST = "NITRO BOOST";
                                TEXT_HELP_MOBILE1 = "LEFT PEDAL TO BRAKE";
                                TEXT_HELP_MOBILE2 = "RIGHT PEDAL TO ACCELERATE";
                                TEXT_HELP_DESKTOP1 = "DOWN/RIGHT ARROW TO BRAKE";
                                TEXT_HELP_DESKTOP2 = "UP/LEFT ARROW TO ACCELERATE";
                                TEXT_WIN = "CONGRATULATIONS, YOU WON!";
                                TEXT_TRYAGAIN = "TRY AGAIN?";
                                TEXT_LOSE = "SORRY, YOU LOSE!";
                                TEXT_GAMEOVER_GAS = "YOU RAN OUT OF GAS!";
                                TEXT_GAMEOVER_TIME = "SORRY, TIME'S UP!";
                                TEXT_PAUSE = "PAUSE";
                                TEXT_ARE_SURE = "ARE YOU SURE YOU WANT TO EXIT?\nALL UNSAVED PROGRESS WILL BE LOST";
                                TEXT_BEST_SCORE = "BEST SCORE";
                                TEXT_NEW_BEST_SCORE = "NEW BEST SCORE";
                                TEXT_SCORE = "SCORE";
                                TEXT_UPGRADE = "UPGRADE YOUR VEHICLE";
                                TEXT_LEVEL = "LEVEL";
                                TEXT_MAXSPEED = "MAX SPEED";
                                TEXT_ACCELERATION = "ACCELERATION";
                                TEXT_NITRO = "NITRO";
                                TEXT_SELECT_LEVEL = "SELECT LEVEL";
                                TEXT_HURRYUP = "HURRY UP!";
                                TEXT_LOWGAS = "LOW GAS!";
                                TEXT_CONFIRM_RESET = "ARE YOU SURE YOU WANT TO RESET THE GAME?\nALL YOUR PROGRESS WILL BE LOST";
				
			
			
		This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain(). 
		
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
 
		In the init function there are 4 mapped events that can be useful eventually for stats
					var oMain = new CMain({
                                        credits_start: 0,               // WITH HOW MANY CREDITS THE GAME WILL START THE FIRST TIME
                                        coin_value: 10,                 // HOW MANY CREDITS A TAKEN COIN IS VALUED
                                        all_levels_unlocked:false,      // SET ALL LEVELS UNLOCKED
                                        fullscreen: true,               // SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON
                                        check_orientation: true         // SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES
                                       });
				
		The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
			You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
		
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
			It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
			Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
			You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
			3 widgets can be added in your pages through a shortcode.
			
		
		
		Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.