Created: 17/07/2014
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Roulette 3D is a HTML5 casino game. Enjoy this roulette game with high quality 3D graphic!
The game contains all the main roulette game features like Voisins zero, tier, orphelins, neighbor,final bets.
The ZIP package contains the game with 750x600 resolution that automatically scales PROPORTIONALLY to fit current screen device and all the assets to grant complete game customization.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
To install the game just upload on your server the game folder live_demo.
$(document).ready(function(){ var oMain = new CMain(); $(oMain).on("save_score", function(evt,iMoney) { //alert("iMoney: "+iMoney ); }); });
TEXT_GAMEOVER = "GAME OVER"; TEXT_CONGRATS = "CONGRATULATIONS"; TEXT_MONEY = "MONEY"; TEXT_PLAY = "PLAY"; TEXT_BET = "BET"; TEXT_COIN = "COIN"; TEXT_MAX_BET = "MAX BET"; TEXT_INFO = "INFO"; TEXT_LINES = "LINES"; TEXT_SPIN = "SPIN"; TEXT_EXIT = "EXIT"; TEXT_RECHARGE = "RECHARGE"; TEXT_CLEAR_LAST_BET = "CLEAR LAST BET"; TEXT_CLEAR_ALL_BET = "CLEAR ALL BETS"; TEXT_VOISINS_ZERO = "VOISINS DU ZERO"; TEXT_TIER = "TIER"; TEXT_ORPHELINS = "ORPHELINS"; TEXT_NEIGHBORS = "NEIGHBORS"; TEXT_FINALSBET = "FINALS BET"; TEXT_WIN = "WIN"; TEXT_HELP_WILD = "THIS SIMBOL IS A JOLLY WHICH \nCAN REPLACE ANY OTHER \nSYMBOL TO MAKE UP A COMBO"; TEXT_ERROR_NO_MONEY_MSG="NOT ENOUGH MONEY\n FOR THIS BET!!"; TEXT_ERROR_MAX_BET_REACHED="MAX BET REACHED!!"; TEXT_MIN_BET = "MIN BET"; TEXT_MAX_BET = "MAX BET"; TEXT_DISPLAY_MSG_WAITING_BET = "WAITING FOR\n YOUR BET"; TEXT_SPINNING = "SPINNING..."; TEXT_DISPLAY_MSG_PLAYER_WIN="PLAYER WON "; TEXT_IMAGE_FAIL = "CAN'T FIND FILE:"; TEXT_NO_MONEY = "YOU DON'T HAVE ENOUGH MONEY!!!"; TEXT_RECHARGE_MSG = "PLEASE CLICK RECHARGE BUTTON TO PLAY AGAIN"; TEXT_CONGRATULATIONS = "Congratulations!"; TEXT_SHARE_1 = "You collected " TEXT_SHARE_2 = " points!
Share your score with your friends!"; TEXT_SHARE_3 = "My score is "; TEXT_SHARE_4 = " points! Can you do better?";
var oMain = new CMain({ money: 1000, //STARING CREDIT FOR THE USER min_bet: 0.1, //MINIMUM BET max_bet: 100, //MAXIMUM BET time_bet: 10000, //TIME TO WAIT FOR A BET IN MILLISECONDS. SET 0 IF YOU DON'T WANT BET LIMIT time_winner: 3000, //TIME FOR WINNER SHOWING IN MILLISECONDS win_occurrence: 25, //Win occurrence percentage (100 = always win). //SET THIS VALUE TO -1 IF YOU WANT WIN OCCURRENCE STRICTLY RELATED TO PLAYER BET ( SEE DOCUMENTATION) casino_cash:4000, //The starting casino cash that is recharged by the money lost by the user fullscreen:true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON check_orientation:true, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES num_hand_before_ads:2 //NUMBER OF HANDS TO COMPLETE, BEFORE TRIGGERING SAVE_SCORE EVENT. USEFUL FOR INTER-LEVEL AD EVENTUALLY. });
You can set the win occurrence percentage, editing the parameter 'win_occurrence' in index.html. Set a value between 0 and 100.
If you want to keep win occurrence completely random, set this value to -1. In this case the win occurence is related to the player bet ( e.g.: red/black bet have 50% win occurrence;
betting on a single number has around 2.5% win occurrence and so on...)
The win occurrence is strictly related to the 'casino_cash' parameter, that is the amount of money that the casino table currently have. So if the casino money are less than the
current player bet, the player can't win.
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 6 mapped events that can be useful eventually for stats
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Fell free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.