Created: 04/04/2016
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Wothan The Barbarian is a HTML Arcade Game. Help your hero to run away from the castle dungeon! But be careful to the many lurking dangers that will threaten him!
The ZIP package contains the game with 640x960 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
To install the game just upload on your server the game folder live_demo.
TEXT_GAMEOVER = "GAME OVER"; TEXT_SCORE = "YOUR SCORE IS: "; TEXT_CREDITS_DEVELOPED = "Developed by"; TEXT_LINK1 = "www.codethislab.com"; TEXT_DESKTOP = "RUN ALONG THE PLATFORMS TO ESCAPE FROM THE DOUNGEON! USE LEFT AND RIGHT KEYS TO MOVE YOUR HERO."; TEXT_MOBILE = "RUN ALONG THE PLATFORMS TO ESCAPE FROM THE DOUNGEON! USE LEFT AND RIGHT BUTTONS TO MOVE YOUR HERO."; TEXT_SLOW_DOWN = "SLOW DOWN PLATFORM!"; TEXT_HAMMER = "DESTROY PLATFORM WITH YOUR HAMMER!"; TEXT_SHARE_IMAGE = "200x200.jpg"; TEXT_SHARE_TITLE = "Congratulations!"; TEXT_SHARE_MSG1 = "You collected "; TEXT_SHARE_MSG2 = " points!
Share your score with your friends!"; TEXT_SHARE_SHARE1 = "My score is "; TEXT_SHARE_SHARE2 = " points! Can you do better?";
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 8 mapped events that can be useful eventually for stats
var oMain = new CMain({ player_spd: 15, //player speed player_spd_falling: 13, //player speed when falling player_max_spd_falling: 20, //player speed when falling player_acceleration_x: 2.8, //the accelleration to multiply to the velocity to the player when there is no giroscope on device player_acceleration_y: 0.2, //accelleration multiplier on y player_deceleration: 1.2, //decelleration to add to the player in way to reach the player_spd_min object_spd: -5, //speed of the object (when they are going to move vertically) object_spd_adder: -0.5, //speed adde of the objects (BGs, platform, bonusses score_to_reach_for_increment_speed: 500, //score to reach to increment speed object_spd_orizzontal: 4, //speed of the object (when they are going to move orizontally) gamma_range_accepted: 4, //maxinum gamma read from the game, the more it is, the more the game is difficult (if there is a giroscope) canvas_half_width_range_accepted: 215, //cursor range accepted (calculated by the half measure of the canvas width +- this value), if there is no giroscope height_between_object: 200, //distance from a platform to another time_to_spawn_thorns: 2000, //time delay to spawn the thorns on the platform time_to_hide_thorns: 1000, //time delay to hide the thorns on the platform bonus_occur: 10, //value from 0 to 100, increase this value to increase the occurrence of bonus time_slow_down_powerup: 5000, //time for the slow down power up score_breaked_platform: 10, //score to add for each platform broken score_to_change_occurrence: 500, //at this score value there will be available all the platforms spawn_delay_platform_obstacles: 2, //each 'value' try spawn a platform with obstacles on it audio_enable_on_startup:false, //ENABLE/DISABLE AUDIO WHEN GAME STARTS fullscreen:true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON check_orientation:false //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES });
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.