Created: 03/11/2014
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Christmas shooter is a HTML5 classic arcade game. The goal of the game is to clear all the balls from the level avoiding any ball crossing the bottom line.
The ZIP package contains the game at 870x1504 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
To install the game just upload on your server the folder live_demo.
$(window).ready(function() { /* if(isIOS()){ setTimeout(function(){sizeHandler();},200); }else{ sizeHandler(); } */ });
$(document).ready(function(){ $(oMain).on("save_score", function(evt,iScore) { //ADD YOUR CODE HERE }); });
TEXT_GAMEOVER = "GAME OVER"; TEXT_CONGRATS = "CONGRATULATIONS"; TEXT_SCORE = "SCORE"; TEXT_LEVEL = "LEVEL"; TEXT_PLAY = "PLAY"; TEXT_NEXT = "NEXT"; TEXT_INCREDIBLE = "INCREDIBILE!!!"; TEXT_EXCELLENT = "EXCELLENT!!"; TEXT_VERYGOOD = "VERY GOOD!"; TEXT_GOOD = "GOOD!"; TEXT_COMPLETED = "COMPLETED"; TEXT_HELP = "DESTROY ALL THE COLORED XMAS BALLS FROM THE LEVEL, LAUNCHING A BALL ON GROUPS OF THE SAME COLOR."; TEXT_SELECT_LEVEL = "SELECT A LEVEL"; TEXT_CONTINUE = "CONTINUE"; TEXT_DELETE_SAVINGS = "ALL YOUR PROGRESS WILL BE DELETED! ARE YOU SURE?"; TEXT_NO = "NO"; TEXT_YES = "YES"; TEXT_CREDITS_DEVELOPED = "DEVELOPED BY"; TEXT_ERR_LS = "YOUR WEB BROWSER DOES NOT SUPPORT STORING SETTING LOCALLY. IN SAFARI, THE MOST COMMON CAUSE OF THIS IS USING 'PRIVATE BROWSING MODE'. SOME INFO MAY NOT SAVE OR SOME FEATURE MAY NOT WORK PROPERLY."; TEXT_CONGRATULATIONS = "Congratulations!"; TEXT_MSG_SHARE1 = "You collected "; TEXT_MSG_SHARE2= " points!
Share your score with your friends!"; TEXT_MSG_SHARING1 = "My score is "; TEXT_MSG_SHARING2 = " points! Can you do better?";
var oMain = new CMain({ board_y:390, //Y OF BALL ATTACH ball_speed: 4, //BALL SPEED shot_for_ceiling: 5, //NUMBER OF SHOT BEFORE CEIL GOES DOWN score_explosion:15, //POINTS FOR EACH BALL EXPLOSION score_fall:20, //POINTS FOR EACH FALLEN BALL audio_enable_on_startup:false, //ENABLE/DISABLE AUDIO WHEN GAME STARTS fullscreen:true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON check_orientation:true //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES });
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 7 mapped events that can be useful eventually for stats
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the game panels
This game contains:
Resuming, the complete game flow is the following:
The game contains the ball and animation spritesheets that you can edit if you want to change the graphic:
var oSprite = s_oSpriteLibrary.getSprite('balls'); _iBallDim = Math.floor(oSprite.width/NUM_BALL_COLORS); var oData = { images: [oSprite], // width, height & registration point of each sprite frames: {width: _iBallDim, height: oSprite.height, regX: 0, regY: 0}, animations: {ball_0:[9],ball_1:[0],ball_2:[1],ball_3:[2],ball_4:[3],ball_5:[4], ball_6:[5],ball_7:[6],ball_8:[7],ball_9:[8]} }; _oBallSpriteSheet = new createjs.SpriteSheet(oData);
var oSprite = s_oSpriteLibrary.getSprite('ball_explosion'); var oData = { images: [oSprite], // width, height & registration point of each sprite frames: {width: 150, height: 150, regX: 50, regY: 40}, animations: {explosion:[0,14,"invisible"],invisible:[15]} }; var oExplosionSpriteSheet = new createjs.SpriteSheet(oData);
Please keep in mind that this package contains 5 levels. So if you need some other levels, you can buy them here
We sell the following levels separately:
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Fell free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.