**
Created: 04/01/2016
By: Code This Lab S.r.l.
Email: info@codethislab.com
**

Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!

- Description
- Folder Content
- Getting Started
- HTML Structure
- CSS Files and Structure
- Source Code
- Game functions
- Change Graphic
- Edit a Level
- Disable Sounds
- Wordpress Plugin

Flowers is a HTML5 puzzle game. Connect all the flowers of the same color and cover the entire board to solve each level

The ZIP package contains the game with 640x960 resolution that scales to fit the whole screen device

Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.

Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Enable Sound section).

**WARNING:** Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.

**ctl_arcade_wp_plugin:**
This folder contains the zip package that can be used with our Wordpress plugin "CTL Arcade" (http://codecanyon.net/item/ctl-arcade-wordpress-plugin/13856421).
**game**
This folder contains the full game source code ready to be edited.
**live_demo**
This folder contains the obfuscated code. You should upload this folder on your server if you don't need to make any changes.
**readme**
This folder contains the package instructions.
**thumbs**
This folder contains all game icons.

To install the game just upload on your server the game folder live_demo.

**Game Resize:**All game resolution automatically center itself and fits on the screen thanks to the**ctl_utils.js**file. If you want to avoid this, comment this function in index.html file:

$(document).ready(function(){ /*if(isIOS()){ setTimeout(function(){sizeHandler();},200); }else{ sizeHandler(); } */ });

TEXT_SELECT_DIFFICULTY = "SELECT DIFFICULTY"; TEXT_SELECT_LEVEL = "SELECT LEVEL"; TEXT_LEVEL = "LEVEL"; TEXT_LEVEL_COMPLETED = "LEVEL COMPLETED!"; TEXT_WIN1 = "CONGRATULATIONS!"; TEXT_WIN2 = "YOU HAVE COMPLETED ALL THE LEVELS!"; TEXT_HELP = "CONNECT MATCHING FLOWERS AND COVER THE ENTIRE BOARD TO SOLVE EACH LEVEL"; TEXT_HELP_TITLE = "HOW TO PLAY"; TEXT_SCORE = "YOUR SCORE IS: "; TEXT_MOVES = "MOVES"; TEXT_DEVELOPED = "DEVELOPED BY"; TEXT_DELETE = "THIS WILL DELETE ALL YOUR PROGRESS, ARE YOU SURE?"; TEXT_IOS_PRIVATE = 'Your web browser does not support storing settings locally. In Safari, the most common cause of this is using "Private Browsing Mode". Some info may not save or some features may not work properly'; TEXT_SHARE_IMAGE = "200x200.jpg"; TEXT_SHARE_TITLE = "Congratulations!"; TEXT_SHARE_MSG1 = "You collected"; TEXT_SHARE_MSG2 = " points!

Share your score with your friends!"; TEXT_SHARE_SHARE1 = "My score is "; TEXT_SHARE_SHARE2 = " points! Can you do better?";

This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().

The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.

In the init function there are 8 mapped events that can be useful eventually for stats

var oMain = new CMain({ fullscreen:true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON check_orientation:true, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES "levels" : [{ "dim" : 5, "maxMoves": 20, "points" : [ { "start_r" : 0, "start_c" : 0, "end_r" : 1, "end_c" : 1, "color" : "orange" }, { "start_r" : 2, "start_c" : 1, "end_r" : 4, "end_c" : 4, "color" : "green" }, { "start_r" : 0, "start_c" : 4, "end_r" : 2, "end_c" : 3, "color" : "yellow" }, { "start_r" : 1, "start_c" : 4, "end_r" : 3, "end_c" : 3, "color" : "red" }, { "start_r" : 0, "start_c" : 1, "end_r" : 3, "end_c" : 1, "color" : "blue" } ] }, { "dim" : 5, "maxMoves": 20, "points" : [ { "start_r" : 0, "start_c" : 0, "end_r" : 1, "end_c" : 3, "color" : "orange" }, { "start_r" : 1, "start_c" : 0, "end_r" : 2, "end_c" : 3, "color" : "green" }, { "start_r" : 2, "start_c" : 0, "end_r" : 4, "end_c" : 4, "color" : "yellow" }, { "start_r" : 2, "start_c" : 1, "end_r" : 3, "end_c" : 2, "color" : "red" }, { "start_r" : 0, "start_c" : 4, "end_r" : 3, "end_c" : 3, "color" : "blue" } ] }, { "dim" : 6, "maxMoves": 30, "points" : [ { "start_r" : 0, "start_c" : 1, "end_r" : 3, "end_c" : 5, "color" : "orange" }, { "start_r" : 1, "start_c" : 4, "end_r" : 3, "end_c" : 3, "color" : "green" }, { "start_r" : 2, "start_c" : 3, "end_r" : 2, "end_c" : 5, "color" : "yellow" }, { "start_r" : 2, "start_c" : 1, "end_r" : 3, "end_c" : 2, "color" : "red" }, { "start_r" : 0, "start_c" : 2, "end_r" : 1, "end_c" : 1, "color" : "blue" }, { "start_r" : 3, "start_c" : 1, "end_r" : 4, "end_c" : 4, "color" : "heavenly" } ] }, { "dim" : 6, "maxMoves": 30, "points" : [ { "start_r" : 0, "start_c" : 0, "end_r" : 2, "end_c" : 3, "color" : "orange" }, { "start_r" : 0, "start_c" : 5, "end_r" : 5, "end_c" : 1, "color" : "green" }, { "start_r" : 5, "start_c" : 0, "end_r" : 3, "end_c" : 1, "color" : "yellow" }, { "start_r" : 2, "start_c" : 0, "end_r" : 1, "end_c" : 4, "color" : "red" }, { "start_r" : 0, "start_c" : 1, "end_r" : 0, "end_c" : 4, "color" : "blue" }, { "start_r" : 5, "start_c" : 5, "end_r" : 5, "end_c" : 2, "color" : "heavenly" } ] }, { "dim" : 7, "maxMoves": 44, "points" : [ { "start_r" : 0, "start_c" : 2, "end_r" : 4, "end_c" : 5, "color" : "orange" }, { "start_r" : 1, "start_c" : 3, "end_r" : 5, "end_c" : 1, "color" : "green" }, { "start_r" : 1, "start_c" : 0, "end_r" : 5, "end_c" : 2, "color" : "yellow" }, { "start_r" : 0, "start_c" : 0, "end_r" : 5, "end_c" : 5, "color" : "red" }, { "start_r" : 0, "start_c" : 3, "end_r" : 0, "end_c" : 6, "color" : "blue" } ] }, { "dim" : 7, "maxMoves": 43, "points" : [ { "start_r" : 1, "start_c" : 5, "end_r" : 4, "end_c" : 1, "color" : "orange" }, { "start_r" : 0, "start_c" : 3, "end_r" : 6, "end_c" : 3, "color" : "green" }, { "start_r" : 5, "start_c" : 3, "end_r" : 6, "end_c" : 6, "color" : "yellow" }, { "start_r" : 2, "start_c" : 2, "end_r" : 5, "end_c" : 1, "color" : "red" }, { "start_r" : 1, "start_c" : 6, "end_r" : 3, "end_c" : 4, "color" : "blue" }, { "start_r" : 2, "start_c" : 6, "end_r" : 5, "end_c" : 5, "color" : "heavenly" } ] }, { "dim" : 8, "maxMoves": 56, "points" : [ { "start_r" : 1, "start_c" : 1, "end_r" : 6, "end_c" : 5, "color" : "orange" }, { "start_r" : 0, "start_c" : 0, "end_r" : 1, "end_c" : 5, "color" : "green" }, { "start_r" : 1, "start_c" : 6, "end_r" : 2, "end_c" : 4, "color" : "yellow" }, { "start_r" : 0, "start_c" : 5, "end_r" : 6, "end_c" : 6, "color" : "red" }, { "start_r" : 1, "start_c" : 0, "end_r" : 2, "end_c" : 2, "color" : "blue" }, { "start_r" : 4, "start_c" : 7, "end_r" : 5, "end_c" : 3, "color" : "heavenly" }, { "start_r" : 6, "start_c" : 1, "end_r" : 6, "end_c" : 4, "color" : "violet" }, { "start_r" : 7, "start_c" : 0, "end_r" : 4, "end_c" : 1, "color" : "pink" } ] }, { "dim" : 8, "maxMoves": 57, "points" : [ { "start_r" : 1, "start_c" : 2, "end_r" : 4, "end_c" : 6, "color" : "orange" }, { "start_r" : 0, "start_c" : 4, "end_r" : 2, "end_c" : 5, "color" : "green" }, { "start_r" : 6, "start_c" : 1, "end_r" : 6, "end_c" : 7, "color" : "yellow" }, { "start_r" : 4, "start_c" : 4, "end_r" : 6, "end_c" : 6, "color" : "red" }, { "start_r" : 0, "start_c" : 0, "end_r" : 2, "end_c" : 1, "color" : "blue" }, { "start_r" : 6, "start_c" : 0, "end_r" : 6, "end_c" : 2, "color" : "heavenly" }, { "start_r" : 5, "start_c" : 0, "end_r" : 4, "end_c" : 3, "color" : "violet" } ] }, { "dim" : 9, "maxMoves": 71, "points" : [ { "start_r" : 0, "start_c" : 2, "end_r" : 3, "end_c" : 1, "color" : "orange" }, { "start_r" : 3, "start_c" : 4, "end_r" : 7, "end_c" : 1, "color" : "green" }, { "start_r" : 5, "start_c" : 0, "end_r" : 8, "end_c" : 2, "color" : "yellow" }, { "start_r" : 0, "start_c" : 0, "end_r" : 3, "end_c" : 2, "color" : "red" }, { "start_r" : 2, "start_c" : 2, "end_r" : 6, "end_c" : 3, "color" : "blue" }, { "start_r" : 6, "start_c" : 2, "end_r" : 6, "end_c" : 7, "color" : "heavenly" }, { "start_r" : 5, "start_c" : 5, "end_r" : 7, "end_c" : 4, "color" : "violet" }, { "start_r" : 1, "start_c" : 2, "end_r" : 8, "end_c" : 7, "color" : "pink" }, { "start_r" : 1, "start_c" : 4, "end_r" : 4, "end_c" : 6, "color" : "orangeyellow" }, { "start_r" : 1, "start_c" : 7, "end_r" : 6, "end_c" : 6, "color" : "purple" } ] }, { "dim" : 9, "maxMoves": 72, "points" : [ { "start_r" : 2, "start_c" : 3, "end_r" : 5, "end_c" : 8, "color" : "orange" }, { "start_r" : 4, "start_c" : 1, "end_r" : 7, "end_c" : 7, "color" : "green" }, { "start_r" : 0, "start_c" : 2, "end_r" : 5, "end_c" : 4, "color" : "yellow" }, { "start_r" : 4, "start_c" : 0, "end_r" : 6, "end_c" : 1, "color" : "red" }, { "start_r" : 8, "start_c" : 0, "end_r" : 5, "end_c" : 6, "color" : "blue" }, { "start_r" : 1, "start_c" : 1, "end_r" : 2, "end_c" : 4, "color" : "heavenly" }, { "start_r" : 1, "start_c" : 7, "end_r" : 4, "end_c" : 8, "color" : "violet" }, { "start_r" : 1, "start_c" : 8, "end_r" : 3, "end_c" : 7, "color" : "pink" }, { "start_r" : 0, "start_c" : 1, "end_r" : 2, "end_c" : 2, "color" : "purple" } ] }] });

The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.

The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices

This game contains:

- jQuery
- Our custom scripts
- CreateJs plugin

- jQuery is a Javascript library that greatly reduces the amount of code that you must write.
- The game have the following js files:
- CMain: the main class called by the index file.

This file controls the sprite_lib.js file that manages the sprite loading, the loop game and initialize the canvas with the CreateJs library - ctl_utils: this file manages the canvas resize and its centering
- sprite_lib: this class loads all images declared in the main class
- settings: general game settings
- CLang: global string variables for language localization
- CPreloader: simple text preloader to show resources loading progress
- CMenu: simple menu with the play button
- CLevelMenu: this class shows the panel where the user can select a level
- CLevelBut: this class manages the level button in level selection panel
- CGfxButton: this class create a standard button
- CToggle: this class create a standard toggle button
- CTextButton: this class create a standard text button
- CGame: this class manages the game logic
- CInterface: this class controls game GUI that contains text and buttons
- CCell: this class manages the cell into the grid
- CEndPanel: this class shows the 'end level' panel.
- CScrollingBg: this class manages scrolling items in the background.
- CCreditsPanel: this class shows credits.
- CLocalStorage: this class manages game progress.
- CMsgBox: this class manages general messages.
- levelsettings: this class manages all levels info.

- CMain: the main class called by the index file.
- CreateJs is a suite of modular libraries and tools which work together to enable rich interactive content on open web technologies via HTML5.

Resuming, the complete game flow is the following:

- The index.html file calls the CMain.js file after ready event is called
- The main class calls CPreloader.js to init preloader text and start sprite loading
- When all sprites contained in "/sprites" and "/sounds" folder are loaded, the main class removes the preloader and calls the CMenu.js file that shows the main menu
- If the user click the Play button in main menu, the level selection panel is shown
- After level selection, the CGame.js class is called and game starts
- If the user click on the exit button in the down-right corner, the game returns to the menu screen

**_init()**

This function attach on the canvas some game sprites like background (oBg)and the GUI.**onCellClick()**

This function is called when user click on cell.**onMouseMove()**

This function is called when user move the mouse while left button is pressed.**releaseForm()**

This function is called when the user release mouse button.**getCellPositionInArray()**

This function provide an object that is useful to keep coherence of flower lines when user click on a not-empty cell.**checkIfLevelCompleted()**

This function check if level is complete.**unload**

This function is called when user want to exit from the game.**endPanel()**

This function is called when game is over.**update()**

This function manages the main game loop.

You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.

You can edit pre-existing levels in levelsettings.js file. Each level is declared by this object:

{ "dim" : 5, "maxMoves": 20, "points" : [ { "start_r" : 0, "start_c" : 0, "end_r" : 1, "end_c" : 1, "color" : "orange" }, { "start_r" : 2, "start_c" : 1, "end_r" : 4, "end_c" : 4, "color" : "green" }, { "start_r" : 0, "start_c" : 4, "end_r" : 2, "end_c" : 3, "color" : "yellow" }, { "start_r" : 1, "start_c" : 4, "end_r" : 3, "end_c" : 3, "color" : "red" }, { "start_r" : 0, "start_c" : 1, "end_r" : 3, "end_c" : 1, "color" : "blue" } ] }

**dim**is the grid squared size**maxMoves**is the minimum number of moves that user need to complete the level successfully. This parameter is useful to calculate correctly the level score**points**defines 5 values:**start_r**is the row index of a flower 1 in the grid**start_c**is the column index of a flower 1 in the grid**end_r**is the row index of a flower 2 in the grid**end_c**is the column index of a flower 2 in the grid**color**is the flower color

If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:

var DISABLE_SOUND_MOBILE = true;

CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.

It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.

Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.

You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.

3 widgets can be added in your pages through a shortcode.

**Game iframe****Rate the Game****Leaderboard**

**PHP 4.3****WordPress 4.3.1****HTML5****Canvas****Javascript / jQuery**

You can find it here!

Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.