Created: 18/04/2017
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
In Veganopolis a huge war has just begun! The mean King Bacon and his wicked sidekicks are messing up the city! Destroy'em all! But be careful to not kill the pitiful chickens rushing for safety!
The ZIP package contains the game with 1136x832 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
To install the game just upload on your server the game folder live_demo.
$(document).ready(function(){ /* if(isIOS()){ setTimeout(function(){sizeHandler();},200); }else{ sizeHandler(); } */ });
$(document).ready(function(){ var oMain = new CMain(); $(oMain).on("save_score", function (evt, iScore) { //alert("iScore: "+iScore ); }); });
var TEXT_SELECT_LEVEL = "SELECT A LEVEL"; var TEXT_ARE_SURE = "ARE YOU SURE?"; var TEXT_GAMEOVER = "GAME OVER"; var TEXT_CONGRATS = "CONGRATULATIONS!!"; var TEXT_SCORE = "SCORE"; var TEXT_NO = "NO"; var TEXT_YES = "YES"; var TEXT_OK = "OK"; var TEXT_KILL = "KILL"; var TEXT_AVOID = "AVOID"; var TEXT_PAUSE = "PAUSE"; var TEXT_LEVEL = "LEVEL"; var TEXT_LEVEL_COMPLETE = "LEVEL COMPLETE!!"; var TEXT_POWERUP = ["SLOW DOWN!!","SUPERSHOOT!!","SCORE-o-MATIC!!","EXTRA BONUS!!"]; var TEXT_DELETE_SAVINGS = "ALL YOUR PROGRESS WILL BE DELETED! ARE YOU SURE?"; var TEXT_ERR_LS = "YOUR WEB BROWSER DOES NOT SUPPORT LOCAL STORAGE. IF YOU'RE USING SAFARI, IT MAY BE RELATED TO PRIVATE BROWSING. AS A RESULT, SOME INFO MAY NOT BE SAVED OR SOME FEATURES MAY NOT BE AVAILABLE."; var TEXT_SHARE_IMAGE = "200x200.jpg"; var TEXT_SHARE_TITLE = "Congratulations!"; var TEXT_SHARE_MSG1 = "You collected "; var TEXT_SHARE_MSG2 = " points!
Share your score with your friends!"; var TEXT_SHARE_SHARE1 = "My score is "; var TEXT_SHARE_SHARE2 = " points! Can you do better";
var oMain = new CMain({ bullet_speed: 15, //SPEED OF TOMATO BULLET num_lives:5, //NUMBER OF LIVES powerup_occurrence:15, //OCCURRENCE OF POWER UP SPAWN WHEN ENEMY DIES powerup_life:5000, //LIFE TIME OF POWER-UPS. TIME IN MILLISECONDS. powerup_duration:10000, //DURATION OF POWER-UP EFFECT extra_score_diamond:50, //POINTS ASSIGNED BY DIAMOND POWER-UP extra_score_dollars:25, //POINTS ASSIGNED BY BAG OF DOLLARS POWER-UP time_spawn_by_boss:10000,//TIME IN MILLISECONDS FOR ENEMY SPAWN INTERVAL BY FINAL BOSS boss_num_spawn:4, //NUMBER OF ENEMIES SPAWN BY THE BOSS fullscreen:true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON check_orientation:true, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES });
You can set Game difficulty, editing Enemy and Level settings in game_settings.json file.
These parameters manages the enemies, boss and survicors(chicken):
"character_health":[1,2,1,2,3], //THIS ARRAY INDICATES THE NUMBER OF HIT YOU NEED TO KILL EACH ENEMY. //SO [1,2,1,2,3] MEANS THAT THE FIRST ENEMY (THE POTATO) NEEDS //1 HIT TO BE KILLED, THE SECOND ENEMY ( MEAT BALL) 2 HITS AND SO ON... "character_speed":[400,300,200,300,400], //THIS ARRAY INDICATES THE SPEED FOR EACH ENEMY. //HIGHER IS THE VALUE, SLOWER IS THE ENEMY. "character_points":[10,15,20,30,40],//THIS ARRAY INDICATES THE POINTS ASSIGNED BY ENEMY WHEN IS KILLED "boss_health":40, //NUMBER OF HIT TO KILL FINAL BOSS "boss_speed":1500, //FINAL BOSS SPEED "boss_points":1000, //POINTS ASSIGNED WHEN BOSS IS KILLED "survivor_health":1, //NUMBER OF HIT TO KILL A CHICKEN "survivor_speed":300, //CHICKEN SPEED "survivor_points":100 //POINTS DECREASED IF CHICKEN IS KILLED
{ "level_num": 1, //THIS PARAMETER INDICATES THE LEVEL NUMBER "num_character":20, //NUMBER OF ENEMIES FOR CURRENT LEVEL "num_survivor":0, //NUMBER OF CHICKENS IN CURRENT LEVEL "character_occur":[50,50,0,0,0], //THIS ARRAY INDICATES THE ENEMY OCCURRENCE. IN THIS EXAMPLE THERE IS 50% OF SPAWNING ENEMY 1, 50% ENEMY 2, 0% OTHERS "character_time_spawn_interval":1500, //TIME INTERVAL FOT NEXT ENEMY SPAWN "perc_enemy_to_kill_per_stars":[100,95,90], //PERCENTAGE OF ENEMIES TO KILL TO GET 3 STARS (100%), 2 STARTS ( 95%) AND 1 STAR (90% OR LESS) "spawn_boss":false //THIS PARAMETER INDICATES IF BOSS IS PRESENT IN THE CURRENT LEVEL }
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 8 mapped events that can be useful eventually for stats
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.