“Olaf The Viking” Documentation by “Code This Lab S.r.l.” v1.0
“Olaf The Viking”
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Table of Contents
- Description
- Folder Content
- Getting Started
- HTML Structure
- CSS Files and Structure
- Source Code
- Game functions
- Change Graphic
- Disable Sounds
- Wordpress Plugin
A) Description - top
Guide Olaf on his adventures through the glaciers. Collect coins to get points and avoid all the sharp spikes to survive as long as possible!
The ZIP package contains the game with 1360x540 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
B) Folder Content - top
- ctl_arcade_wp_plugin:
This folder contains the zip package that can be used with our Wordpress plugin "CTL Arcade" (http://codecanyon.net/item/ctl-arcade-wordpress-plugin/13856421).
- game
This folder contains the full game source code ready to be edited.
- live_demo
This folder contains the obfuscated code. You should upload this folder on your server if you don't need to make any changes.
- readme
This folder contains the package instructions.
- thumbs
This folder contains all game icons.
C)Getting Started - top
To install the game just upload on your server the game folder live_demo.
- Game Embedding: The proper way to embed the game is in a full-screen web page or in an iframe.
In the first case the game will fit the screen size, in the second, that of the iframe.
If the iframe size matches that of the screen, the game will fit accordingly.
The alignment will be proportioned to the aspect ratio of the game.
To install the game in a WordPress website, we suggest to use our plugin CTL Arcade .
- Localization: You can easily change game text for different languages, changing string in CLang.js
TEXT_GAMEOVER = "GAME OVER";
TEXT_COMMANDS = "CONTROLS";
TEXT_ALL_COMPLETE = "ALL LEVEL COMPLETE";
TEXT_SELECT_A_LEVEL = "SELECT A LEVEL";
TEXT_CREDITS_DEVELOPED = "Developed by";
TEXT_LINK1 = "www.codethislab.com";
TEXT_SCORES = "SCORES";
TEXT_TOTAL_SCORE = "TOTAL SCORE";
TEXT_CONGRATULATIONS = "CONGRATULATIONS !";
TEXT_PAUSE = "PAUSE";
TEXT_ARE_SURE = "ARE YOU SURE?";
TEXT_SCORE = "SCORE";
TEXT_LEVEL_COMPLETED = "LEVEL COMPLETED!!!";
TEXT_GAME_COMPLETED = "GAME COMPLETED";
TEXT_FINAL_SCORE = "FINAL SCORE";
TEXT_HELP_MOBILE_PG1 = "TAP EVERYWHERE FOR JUMP";
TEXT_HELP_PC_PG1 = "CLICK EVERYWHERE FOR JUMP";
TEXT_SUMMARY = "SUMMARY";
TEXT_HELP_COIN_PART1 = "TAKE COIN FOR EARN";
TEXT_HELP_COIN_PART2 = "PT";
TEXT_HELP_SPIKE = "AVOID THIS SHARP SPIKE";
TEXT_RESET = "ARE YOU SURE? ALL YOUR PREVIOUS SCORES WILL BE DELETED!";
D)HTML Structure - top
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 8 mapped events that can be useful eventually for stats
Game option: You can easily customize game setting when creating a new instance of the game in index.html file
var oMain = new CMain({
platform_velocity: -10, //PLATFORM SPEED IN PIXEL
hero_down_speed: 2,
decelleration_mouse_down: 0.5, //DECELLERATION OF JUMP WHEN REMAIN WITH BUTTON MOUSE CLICKED IN PIXEL
decelleration_normal: 2.5, //DECELLERATION OF JUMP IN PIXEL
jump_multiplier: 8, // JUMP POWER
parallax_speed: -1, //PARALLAX SPEED IN PIXEL
coin_score: 50, //COIN SCORE
percentage_stars: [0, 75, 99],
audio_enable_on_startup:false, //ENABLE/DISABLE AUDIO WHEN GAME STARTS
check_orientation:true, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES
fullscreen:true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON
num_levels_for_ads: 2 //NUMBER OF TURNS PLAYED BEFORE AD SHOWING //
//////// THIS FEATURE IS ACTIVATED ONLY WITH CTL ARCADE PLUGIN.///////////////////////////
/////////////////// YOU CAN GET IT AT: /////////////////////////////////////////////////////////
// http://codecanyon.net/item/ctl-arcade-wordpress-plugin/13856421///////////
});
E) CSS Files and Structure - top
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this.
Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
F) Source Code - top
This game contains:
- jQuery
- Our custom scripts
- CreateJs plugin
- Howler Sound library
- jQuery is a Javascript library that greatly reduces the amount of code that you must write.
- The game have the following js files:
- CMain: the main class called by the index file.
This file controls the sprite_lib.js file that manages the sprite loading, the loop game and initialize the canvas with the CreateJs library
- ctl_utils: this file manages the canvas resize and its centering
- sprite_lib: this class loads all images declared in the main class
- settings: general game settings
- CLang: global string variables for language localization
- CPreloader: simple text preloader to show resources loading progress
- CMenu: simple menu with the play button
- CGfxButton: this class create a standard button
- CToggle: this class create a standard toggle button
- CTextButton: this class create a standard text button
- CGame: this class manages the game logic
- CInterface: this class controls game GUI that contains text and buttons
- CAlien: this class manages the alien
- CAlien: this class manages the alien
- CAlien: this class manages the alien
- CAreYouSurePanel: this class show are you sure panel.
- CArrival: this class manage the arrival.
- CCharacter: this class manages the character.
- CCongratulations: this class show congratulations panel.
- CConfirmPanel: this class show confirm panel.
- CCreditsPanel: this class show credits panel.
- CHelpPanel: this class show help panel.
- CGameOver: this class show game over panel.
- CLevelBut: this class create a level button.
- CLevelMenu: this class show level menu.
- CLevelObjects: this class manages the object spawned in the stage.
- CLevelPlatforms: this class manages the platforms.
- CLogo: this class manages the logo of game.
- CLosePanel: this class show the lose panel.
- CObject: this class manages the object.
- CParallaxObject: this class manage the parallax background object.
- CParallaxeObject: this class manage the parallax object.
- CPause: this class show pause panel.
- CPlatform: this class manages the platform.
- CRollingTextController: this class manage the rolling of a text.
- CSea: this class manage the sea.
- CStar: this class manage the star.
- CTweenController: this class manages the tween of text.
- CPlatform: this class manages the platforms.
- CWinPanel: this class show win panel.
- CreateJs is a suite of modular libraries and tools which work together to enable rich interactive content on open web technologies via HTML5.
- Howler is a javascript Audio library.
Resuming, the complete game flow is the following:
- The index.html file calls the CMain.js file after ready event is called
- The main class calls CPreloader.js to init preloader text and start sprite loading
- When all sprites contained in "/sprites" and "/sounds" folder are loaded, the main class removes the preloader and calls the CMenu.js file that shows the main menu
- If the user click the Play button in main menu, the CLevelMenu.js class is called and show levels to choose
- If the user click on a Level button in level menu, the CGame.js class is called and game starts
- If the user click on the exit button in the down-right corner, the game returns to the menu screen
G) Game functions - top
In this section will be explained all the most important functions used in
CGame.js file.
- _init()
This function attach on the canvas some game sprites like background (oBg)and the GUI.
- createLevel()
This function create a new level.
- createLevelObject()
This function creates object for a level.
- nextLevel()
This function is called when the level is over.
- win()
This function is called when character reach the arrival.
- fallLimit()
This function is called when the character fall up to a certain threshold.
- unload()
This function is called when user want to exit from the game.
- gameOver()
This function is called when game is over.
- update()
This function manages the main game loop.
H) Change Graphic - top
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
I) Disable Sounds - top
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
J) Wordpress Plugin - top
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
- Game iframe
- Rate the Game
- Leaderboard
Minimum Requirements:
- PHP 4.3
- WordPress 4.3.1
- HTML5
- Canvas
- Javascript / jQuery
This plugin is designed to work only with games built by Code This Lab.
You can find it
here!
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.
CODE THIS LAB S.R.L.
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