Created: 23/04/2018
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Select between 32 different team your favorite one.
You have 5 attempts to pass the goalie and other 5 to save your opponent's kicks!
It's all in your hands and feet!
The ZIP package contains the game with 1280x640 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
The item package contains the following folders:
To install the game just upload on your server the game folder live_demo.
var TEXT_MULTIPLIER = "x"; var TEXT_SCORE = "SCORE"; var TEXT_LEVEL_SCORE = "LEVEL SCORE"; var TEXT_TOTAL = "TOTAL SCORE"; var TEXT_GOAL = "GOAL!"; var TEXT_ARE_SURE = "ARE YOU SURE YOU WANT TO EXIT THE GAME?"; var TEXT_CONFIRM_DELETE = "ALL SAVING WILL BE DELETED! ARE YOU SURE?"; var TEXT_SAVED = "SAVED!"; var TEXT_MISSED = "MISS!"; var TEXT_HELP = "SWIPE TO KICK THE BALL"; var TEXT_HELP_KEEPER = "TAP THE SCREEN TO LET THE OPPONENT KICK"; var TEXT_WIN = "YOU WON"; var TEXT_LOSE = "YOU LOSE"; var TEXT_CREDITS_DEVELOPED = "DEVELOPED BY"; var TEXT_VS = "VS"; var TEXT_MATCH = "MATCH"; var TEXT_SELECT_TEAM = "SELECT YOUR TEAM"; var TEXT_MATCHES = "MATCHES"; var TEXT_ERR_LS = "YOUR WEB BROWSER DOES NOT SUPPORT LOCAL STORAGE. IF YOU'RE USING SAFARI, IT MAY BE RELATED TO PRIVATE BROWSING. AS A RESULT, SOME INFO MAY NOT BE SAVED OR SOME FEATURES MAY NOT BE AVAILABLE."; var TEXT_TEAM = new Array(); TEXT_TEAM[0] = "RUSSIA"; TEXT_TEAM[1] = "JAPAN"; TEXT_TEAM[2] = "IRAN"; TEXT_TEAM[3] = "BRAZIL"; TEXT_TEAM[4] = "MEXICO"; TEXT_TEAM[5] = "BELGIUM"; TEXT_TEAM[6] = "SOUTH KOREA"; TEXT_TEAM[7] = "SAUDI ARABIA"; TEXT_TEAM[8] = "GERMANY"; TEXT_TEAM[9] = "ENGLAND"; TEXT_TEAM[10] = "SPAIN"; TEXT_TEAM[11] = "NIGERIA"; TEXT_TEAM[12] = "COSTA RICA"; TEXT_TEAM[13] = "POLAND"; TEXT_TEAM[14] = "EGYPT"; TEXT_TEAM[15] = "SERBIA"; TEXT_TEAM[16] = "ICELAND"; TEXT_TEAM[17] = "FRANCE"; TEXT_TEAM[18] = "PORTUGAL"; TEXT_TEAM[19] = "URUGUAY"; TEXT_TEAM[20] = "ARGENTINA"; TEXT_TEAM[21] = "COLOMBIA"; TEXT_TEAM[22] = "PANAMA"; TEXT_TEAM[23] = "SENEGAL"; TEXT_TEAM[24] = "MOROCCO"; TEXT_TEAM[25] = "TUNISIA"; TEXT_TEAM[26] = "SWITZERLAND"; TEXT_TEAM[27] = "CROATIA"; TEXT_TEAM[28] = "SWEDEN"; TEXT_TEAM[29] = "DENMARK"; TEXT_TEAM[30] = "AUSTRALIA"; TEXT_TEAM[31] = "PERU";
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 8 mapped events that can be useful eventually for stats
var oMain = new CMain({
area_goal: [{id: 0, probability: 100}, {id: 1, probability: 80}, {id: 2, probability: 60},
{id: 3, probability: 80}, {id: 4, probability: 100}, {id: 5, probability: 75},
{id: 6, probability: 60}, {id: 7, probability: 50}, {id: 8, probability: 60},
{id: 9, probability: 75}, {id: 10, probability: 80}, {id: 11, probability: 65},
{id: 12, probability: 70}, {id: 13, probability: 65}, {id: 14, probability: 80}], //PROBABILITY AREA GOALS START TO LEFT UP TO RIGHT DOWN
//0 1 2 3 4
//5 6 7 8 9
//10 11 12 13 14
score_goal:10,
score_goal_missed:-5,
score_ball_saved: 5, //ADD SCORE WHEN THE GLOVES SAVE BALL
score_goal_opponent: -5, // ADD SCORE WHEN THE OPPONENT GOAL
audio_enable_on_startup:false, //ENABLE/DISABLE AUDIO WHEN GAME STARTS
check_orientation:true, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES
fullscreen: true //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON
});
The goal area (area_goal variable) is divided in several squares, you can make the game harder/easier by decreasing/increasing the possibility to score a goal in each area.
See image below:
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.