Created: 15/10/2016
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Red Dog is a HTML5 Casino Game. Enjoy this stylish Red Dog table game!
The ZIP package contains the game with 1700x768 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Enable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
To install the game just upload on your server the game folder live_demo.
$(document).ready(function(){ /* if(isIOS()){ setTimeout(function(){sizeHandler();},200); }else{ sizeHandler(); } */ });
$(document).ready(function(){ var oMain = new CMain(); $(oMain).on("save_score", function (evt, iMoney) { //alert("iMoney: "+iMoney ); }); });
var TEXT_DEAL = "DEAL"; var TEXT_MIN_BET = "MIN BET"; var TEXT_MAX_BET = "MAX BET"; var TEXT_RECHARGE = "RECHARGE"; var TEXT_EXIT = "EXIT"; var TEXT_MONEY = "MONEY"; var TEXT_CURRENCY = "$"; var TEXT_RAISE = "RAISE"; var TEXT_CALL = "CALL"; var TEXT_COLLECT = "COLLECT"; var TEXT_PROGRESSIVE = "PROGRESSIVE BET"; var TEXT_PROGRESSIVE_LIMIT = "PROGRESSIVE ANTE LIMIT"; var TEXT_DISPLAY_MSG_WAITING_BET = "BET ANTE"; var TEXT_DISPLAY_MSG_PLAYER_LOSE = "PLAYER LOSES THIS HAND!"; var TEXT_DISPLAY_MSG_STANDOFF = "STAND OFF"; var TEXT_DISPLAY_MSG_PLAYER_WIN = "PLAYER WINS"; var TEXT_DISPLAY_MSG_PUSH = "PLAYER'S WAGER RETURNED!"; var TEXT_DISPLAY_MSG_USER_TURN = "PLAYER TURN. CALL OR RAISE?"; var TEXT_DISPLAY_MSG_SHOWDOWN = "SHOWDOWN!"; var TEXT_DISPLAY_MSG_DEALING = "DEALING..."; var TEXT_NO_MONEY = "YOU DON'T HAVE ENOUGH MONEY!!!"; var TEXT_HAND_WON_PLAYER = "YOU WON THIS GAME HAND!!"; var TEXT_HAND_PUSH = "HAND IS A PUSH"; var TEXT_HAND_LOSE_PLAYER = "YOU LOSE THIS GAME HAND!!"; var TEXT_ERROR_PROG_LIMIT = "YOUR CURRENT BET IS HIGHER THAN PROGRESSIVE LIMIT. YOU MUST COLLECT CHIPS!"; var TEXT_ERROR_MIN_BET = "YOUR BET IS LOWER THAN MINIMUM BET!!"; var TEXT_ERROR_MAX_BET = "YOUR BET IS HIGHER THAN MAXIMUM BET!!"; var TEXT_ERROR_PROGRESSIVE = "PLEASE WAIT GAME ROUND END TO TOGGLE PROGRESSIVE FEATURE!"; var TEXT_EVALUATOR = new Array(); TEXT_EVALUATOR[0] = "ROYAL FLUSH"; TEXT_EVALUATOR[1] = "STRAIGHT FLUSH"; TEXT_EVALUATOR[2] = "FOUR OF A KIND"; TEXT_EVALUATOR[3] = "FULL HOUSE"; TEXT_EVALUATOR[4] = "FLUSH"; TEXT_EVALUATOR[5] = "STRAIGHT"; TEXT_EVALUATOR[6] = "THREE OF A KIND"; TEXT_EVALUATOR[7] = "TWO PAIR"; TEXT_EVALUATOR[8] = "ONE PAIR"; TEXT_EVALUATOR[9] = "HIGH CARD"; TEXT_EVALUATOR[10] = "NO HAND"; var TEXT_SHARE_IMAGE = "200x200.jpg"; var TEXT_SHARE_TITLE = "Congratulations!"; var TEXT_SHARE_MSG1 = "You collected "; var TEXT_SHARE_MSG2 = " points!
Share your score with your friends!"; var TEXT_SHARE_SHARE1 = "My score is "; var TEXT_SHARE_SHARE2 = " points! Can you do better?";
var oMain = new CMain({ win_occurrence: 40, //WIN OCCURRENCE PERCENTAGE. VALUES BETWEEN 0-100 min_bet: 0.1, //MIN BET PLAYABLE BY USER. DEFAULT IS 0.1$ max_bet: 300, //MAX BET PLAYABLE BY USER. money: 100, //STARING CREDIT FOR THE USER game_cash: 1500, //GAME CASH AVAILABLE WHEN GAME STARTS payout:[ 100, //MULTIPLIER FOR ROYAL FLUSH 50, //MULTIPLIER FOR STRAIGHT FLUSH 20, //MULTIPLIER FOR FOUR OF A KIND 7, //MULTIPLIER FOR FULL HOUSE 5, //MULTIPLIER FOR FLUSH 4, //MULTIPLIER FOR STRAIGHT 3, //MULTIPLIER FOR THREE OF A KIND 2, //MULTIPLIER FOR TWO PAIR 1 //MULTIPLIER FOR ONE PAIR OR LESS ], progressive_bet: false, //SET THIS TRUE IF YOU WANT PROGRESSIVE ANTE BET BY DEFAULT progressive_limit:100, //LIMIT AMOUNT FOR PROGRESSIVE ANTE BET time_show_hand: 1500, //TIME (IN MILLISECONDS) SHOWING LAST HAND show_credits:true, //SET THIS VALUE TO FALSE IF YOU DON'T TO SHOW CREDITS BUTTON fullscreen:false, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON check_orientation:true, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES audio_enable_on_startup:false, //ENABLE/DISABLE AUDIO WHEN GAME STARTS ////////////////////////////////////////////////////////////////////////////////////////// ad_show_counter: 15 //NUMBER OF HANDS PLAYED BEFORE AD SHOWN // //// THIS FUNCTIONALITY IS ACTIVATED ONLY WITH CTL ARCADE PLUGIN./////////////////////////// /////////////////// YOU CAN GET IT AT: ///////////////////////////////////////////////////////// // http://codecanyon.net/item/ctl-arcade-wordpress-plugin/13856421 /////////// });
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 4 mapped events that can be useful eventually for stats
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.