Created: 22/03/2019
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Rugby Kicks is a HTML5 Sport Game. The crowd is screaming... All eyes are on you... How many points will you score?
The ZIP package contains the game with 640x1024 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
The item package contains the following folders:
To install the game just upload on your server the game folder live_demo. WARNING: The game won't run LOCALLY with some browser like Chrome due to some security restrictions. To let it work correctly you have to upload it online.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 | var TEXT_GAMEOVER = "GAME OVER!" ; var TEXT_SCORE = "SCORE" ; var TEXT_STAGE = "STAGE" ; var TEXT_BEST_SCORE = "BEST SCORE" ; var TEXT_BEST = "BEST" ; var TEXT_ARE_SURE = "ARE YOU SURE?" ; var TEXT_SELECT_TEAM = "SELECT A TEAM" ; var TEXT_WIDE_RIGHT = "WIDE RIGHT!" ; var TEXT_WIDE_LEFT = "WIDE LEFT!" ; var TEXT_CENTER_NULL = "POLE HIT!" ; var TEXT_CENTER_RED = "NOT BAD!" ; var TEXT_CENTER_YELLOW = "GOOD!" ; var TEXT_CENTER_GREEN = "SUPER!" ; var TEXT_LOADING = "LOADING..." ; var TEXT_HELP1 = "PRESS SPACEBAR TO CHOOSE THE POINT WHERE KICKING THE BALL" ; var TEXT_HELP1_MOB = "TAP ON THE SCREEN TO CHOOSE THE POINT WHERE KICKING THE BALL" ; var TEXT_HELP2 = "CENTER THE GREEN AREA TO GET THE TOP SCORE!" ; var TEXT_PRELOADER_CONTINUE = "START" ; var TEAM_NAMES = new Array(); TEAM_NAMES[0] = "ARGENTINA" ; TEAM_NAMES[1] = "AUSTRALIA" ; TEAM_NAMES[2] = "FIJI" ; TEAM_NAMES[3] = "FRANCE" ; TEAM_NAMES[4] = "WALES" ; TEAM_NAMES[5] = "JAPAN" ; TEAM_NAMES[6] = "ENGLAND" ; TEAM_NAMES[7] = "IRELAND" ; TEAM_NAMES[8] = "NEW ZEALAND" ; TEAM_NAMES[9] = "SCOTLAND" ; TEAM_NAMES[10] = "SOUTH AFRICA" ; TEAM_NAMES[11] = "URUGUAY" ; var TEXT_ERR_LS = "YOUR WEB BROWSER DOES NOT SUPPORT LOCAL STORAGE. IF YOU'RE USING SAFARI, IT MAY BE RELATED TO PRIVATE BROWSING. AS A RESULT, SOME INFO MAY NOT BE SAVED OR SOME FEATURES MAY NOT BE AVAILABLE." ; var TEXT_SHARE_IMAGE = "200x200.jpg" ; var TEXT_SHARE_TITLE = "Congratulations!" ; var TEXT_SHARE_MSG1 = "You collected <strong>" ; var TEXT_SHARE_MSG2 = " points</strong>!<br><br>Share your score with your friends!" ; var TEXT_SHARE_SHARE1 = "My score is " ; var TEXT_SHARE_SHARE2 = " points! Can you do better" ; |
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 7 mapped events that can be useful eventually for stats
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | <script> $(document).ready( function (){ $(oMain).on( "start_session" , function (evt) { //THIS EVENT IS TRIGGERED WHEN PLAY BUTTON IN MENU SCREEN IS CLICKED }); $(oMain).on( "end_session" , function (evt) { //THIS EVENT IS TRIGGERED WHEN THE EXIT BUTTON IS CLICKED. }); $(oMain).on( "start_level" , function (evt,iLevel) { //THIS EVENT IS TRIGGERED WHEN A NEW KICK POSITION IS SHOWN }); $(oMain).on( "end_level" , function (evt,iLevel) { //THIS EVENT IS TRIGGERED WHEN USER COMPLETES ALL THE KICKS IN THE CURRENT KICK POSITION. }); $(oMain).on( "save_score" , function (evt,iScore, szMode) { //THIS EVENT IS TRIGGERED WHEN GAME IS OVER. IT CAN BE USEFUL TO CALL PHP SCRIPTS (NOT PROVIDED IN THE PACKAGE) THAT SAVE THE SCORE. }); $(oMain).on( "show_interlevel_ad" , function (evt) { //THIS EVENT IS TRIGGERED WHEN GAME IS OVER. MAY BE USEFUL TO CALL ADS SCRIPT. }); $(oMain).on( "share_event" , function (evt,iScore) { //THIS EVENT IS TRIGGERED WHEN GAME OVER IS SHOWN. }); }); </script> <canvas id= "canvas" class= "ani_hack" width= "640" height= "1024" > </canvas> |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | var oMain = new CMain({ shot_indicator_spd: 2200, //STARTING TIME IT TAKES THE TOKEN TO GO FROM SIDE TO SIDE OF THE KICKING BAR. //IT IS EXPRESSED IN MILLISECONDS //INCREASE THIS VALUE IF YOU WANT TO SLOW DOWN THE TOKEN decrease_shot_indicator_spd: 200, //EVERY NEW LEVEL, THE GAME WILL DECREASE THIS AMOUNT FROM THE STARTING TIME ABOVE //DECREAE THIS VALUE TO MAKE THE GAME EASIER shots_per_stage: 5, //NUMBER OF SHOTS PER STAGE red_area_points: 100, //POINTS GAINED TO GET THE BALL IN RED AREA yellow_area_points: 200, //POINTS GAINED TO GET THE BALL IN YELLOW AREA green_area_points: 500, //POINTS GAINED TO GET THE BALL IN GREEN AREA audio_enable_on_startup: false , //ENABLE/DISABLE AUDIO WHEN GAME STARTS fullscreen: true , //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON check_orientation: true //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES }); |
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
1 | var DISABLE_SOUND_MOBILE = true ; |
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.