Created: 30/05/2018
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Whack 'em all is a HTML5 Skill Game.
Hit as many moles as possible before time runs out.
Get the Super Hammer Power-up to double your points!
The game is usable both in Portrait and Landscape Mode, try it now!
The ZIP package contains the game with 1920x1920 resolution that scales to fit the whole screen both in portrait and landscape mode
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
To install the game just upload on your server the game folder live_demo.
var TEXT_GAMEOVER = "TIME OVER"; var TEXT_SCORE = "SCORE"; var TEXT_BEST_SCORE = "BEST SCORE"; var TEXT_ARE_YOU_SURE = "ARE YOU SURE?"; var TEXT_DEVELOPED = "DEVELOPED BY"; var TEXT_ERR_LS = "YOUR WEB BROWSER DOES NOT SUPPORT LOCAL STORAGE. IF YOU'RE USING SAFARI, IT MAY BE RELATED TO PRIVATE BROWSING. AS A RESULT, SOME INFO MAY NOT BE SAVED OR SOME FEATURES MAY NOT BE AVAILABLE."; var TEXT_PRELOADER_CONTINUE = "START"; var TEXT_SHARE_IMAGE = "200x200.jpg"; var TEXT_SHARE_TITLE = "Congratulations!"; var TEXT_SHARE_MSG1 = "You collected "; var TEXT_SHARE_MSG2 = " points!
Share your score with your friends!"; var TEXT_SHARE_SHARE1 = "My score is "; var TEXT_SHARE_SHARE2 = " points! Can you do better";
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 7 mapped events that can be useful eventually for stats
var oMain = new CMain({ points:[10,20,30,40,-100], //POINTS ASSIGNED FOR EACH CHARACTER start_spawn_time:1000, //STARTING TIME INTERVAL FOR SPAWNING time_offset:1000, //TIME AMOUNT IN MILLISECONDS FOR INCREASE GAME DIFFICULTY offset_spawn_time:10, //THIS AMOUNT IS DECREASED FROM SPAWN TIME WHEN SCORE OFFSET IS REACHED super_hammer_time:1500, //IF 3 OR MORE MOLES ARE HIT DURING THIS TIME INTERVAL (MILLISECONDS TIME), SUPER HAMMER MULTIPLIER IS ASSIGNED super_hammer_mult:2, //EACH MOLE SCORE IS MULTIPLIED FOR THIS AMOUNT WHEN GAME IS IN SUPER HAMMER MODE time_super_hammer: 10000, //TIME DURATION IN MILLISECONDS OF SUPERHAMMER MULTIPLIER level_time:60000, //TIME (IN MILLISECONDS) FOR LEVEL audio_enable_on_startup:false, //ENABLE/DISABLE AUDIO WHEN GAME STARTS fullscreen:true //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON });
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.