Created: 18/12/2015
By: Code This Lab S.r.l.
Email: info@codethislab.com
Thank you for purchasing our game. If you have any questions that are beyond the scope of this help file, please feel free to email via user page contact form here. Thanks so much!
Zap Aliens is a HTML5 Arcade Game. Tap Aliens and Astronauts to get points and multiplier!
The ZIP package contains the game with 840x960 resolution that scales to fit the whole screen device
Just warning that for very wide screens, the game may not be perfectly full screen.
The game is fully compatible with all most common mobile devices.
Sounds are enabled for mobile but we can't grant full audio compatibility on all mobile devices due to some well-know issue between some mobile-browser and HTML5.
So if you want to avoid sound loading, please read Disable Sound section).
WARNING: Sounds can't be enabled for Windows Phone as this kind of device have unsolved issues with 'audio' and 'video' tag.
To install the game just upload on your server the game folder live_demo.
TEXT_TIME = "TIME"; TEXT_BONUS = "BONUS"; TEXT_SCORE = "SCORE"; TEXT_LIFE = "LIFE"; TEXT_WAVE = "WAVE"; TEXT_PAUSE = "Pause"; TEXT_HELP1 = "Don't let evil aliens"; TEXT_HELP2 = "reach the botton of the stage!"; TEXT_HELP3 = "Hit astronauts for increase"; TEXT_HELP4 = "the multiplier of score!!"; TEXT_HELP5 = "Catch this guy"; TEXT_HELP6 = "to get a Bonus!!"; TEXT_MISSION = "Mission"; TEXT_COMPLETED = "Completed"; TEXT_ALIENS_KILLED = "Aliens Killed"; TEXT_GOOD_HIT = "Good Hit"; TEXT_PERCENTAGE = "Percentage"; TEXT_FINAL_SCORE = "Final Score"; TEXT_CONGRATULATIONS = "Congratulations!"; TEXT_COMPLETE_ROW_1 = "You did it, now planet Earth"; TEXT_COMPLETE_ROW_2 = "can sleep quietly..."; TEXT_TOTAL_SCORE = "Total Score"; TEXT_BONUS_TIME="Remove 3 seconds to your time"; TEXT_BONUS_ASSAULT="Increase aliens on stage of 300%"; TEXT_BONUS_BOMB="Zaps all aliens on the stage"; TEXT_BONUS_SPEED="Decrease alien speed"; TEXT_BONUS_EVIL_HORDE="More Evil Aliens on the stage"; TEXT_BONUS_PIG_1="Pig Mode: All aliens become pigs!"; TEXT_BONUS_PIG_2="More Score for you!"; TEXT_BONUS_LIFE="Heal you Energy Bar"; TEXT_COMBO="COMBO"; TEXT_GAME_OVER="The evil horde is still there but at least you will have a delicius fried alien for dinner!"; var TEXT_DEVELOPED = "developed by"; TEXT_SHARE_IMAGE = "200x200.jpg"; TEXT_SHARE_TITLE = "Congratulations!"; TEXT_SHARE_MSG1 = "You collected "; TEXT_SHARE_MSG2 = " points!
Share your score with your friends!"; TEXT_SHARE_SHARE1 = "My score is "; TEXT_SHARE_SHARE2 = " points! Can you do better?";
This game have the canvas tag in the body. The ready event into the body calls the main function of the game: CMain().
The head section declares all the javascript functions of the game. The whole project uses a typical object-oriented approach.
In the init function there are 8 mapped events that can be useful eventually for stats
var oMain = new CMain({ score_alien0: 10, //SCORE OF ALIEN TYPE 0 speed_alien0: 1, //SPEED OF ALIEN TYPE 0 An increment increase the speed of alien speed=speed_alienN * ALIENS_MAX_FRAMES score_alien1: 8, //SCORE OF ALIEN TYPE 1 speed_alien1: 1, //SPEED OF ALIEN TYPE 1 score_alien2: 6, //SCORE OF ALIEN TYPE 2 speed_alien2: 1, //SPEED OF ALIEN TYPE 2 score_alien3: 5, //SCORE OF ALIEN TYPE 3 speed_alien3: 1, //SPEED OF ALIEN TYPE 3 score_alien4: 4, //SCORE OF ALIEN TYPE 4 speed_alien4: 1, //SPEED OF ALIEN TYPE 4 score_alien5: 3, //SCORE OF ALIEN TYPE 5 speed_alien5: 1, //SPEED OF ALIEN TYPE 5 score_alien6: 1, //SPEED OF ALIEN TYPE 6 speed_alien6: 1, //SPEED OF ALIEN TYPE 6 score_alien7: 14, //SCORE OF ALIEN TYPE 7 speed_alien7: 1, //SPEED OF ALIEN TYPE 7 score_alien8: 14, //SCORE OF ALIEN TYPE 8 speed_alien8: 1, //SPEED OF ALIEN TYPE 8 score_alien9: 0.1, //MULTIPLIER OF ALIEN TYPE 9 speed_alien9: 1, //SPEED OF ALIEN TYPE 9 score_alien10: 0.1, //MULTIPLIER OF ALIEN TYPE 10 speed_alien10: 1, //SPEED OF ALIEN TYPE 10 score_alien11: 0.1, //MULTIPLIER OF ALIEN TYPE 11 speed_alien11: 1, //SPEED OF ALIEN TYPE 11 bonus_time: -3, //TIME TO SUBTRACT WHEN THE USER HIT THE BONUS TIME time_astronaut_assault: 7, //DURATION OF THE BONUS ASTRONAUT ASSAULT time_speed_down: 10, //DURATION OF THE BONUS SPEED DOWN time_evil_horde: 10, //DURATION OF THE BONUS EVIL HORDE time_pig_mode: 15, //DURATION OF THE BONUS PIG MODE aliens_damage: 10, //ALIENS DAMAGE WHEN REACH THE FINISH OF SCREEN max_bonus_bounces: 5, //MAX BONUS BOUNCE BEFORE DESTROY bonus_speed: 6, //MAX SPEED OF BONUS fullscreen:true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON check_orientation:true, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES num_waves_for_ads: 3 //NUMBER OF WAVES TO COMPLETE, BEFORE TRIGGERING SAVE_SCORE EVENT. USEFUL FOR INTER-LEVEL AD EVENTUALLY. });
The game use two CSS files. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. Keep in mind, that these values might be overridden somewhere else in the file.
The second file contains all of the specific stylings for the canvas and some hack to be fully compatible with all most popular mobile devices
This game contains:
Resuming, the complete game flow is the following:
You can easily change all the game graphic, replacing all the file you need in the "/sprites" folder. Just respect file format (.png or .jpg) and size if you don't want to change any code line.
If you want to disable all the sounds for mobile devices, you have to change the following value in settings.js file:
var DISABLE_SOUND_MOBILE = true;
CTL Arcade will allow you to add a real arcade on your worpress website, in this way your users will be more involved and will stay connected longer.
It's possible to add Ads banner at the beginning of each game and at the end of each level. This will give you a new tool to increase your revenues.
Your own users will promote your website sharing their scores on the main Social Networks, with no extra costs for you.
You'll get by default the score-sharing on Twitter. To add Facebook just follow the guideline below.
3 widgets can be added in your pages through a shortcode.
Once again, thank you so much for purchasing this game. Feel free to contact us if you have any questions or issue relating to this game. No guarantees, but we'll do our best to assist.